public void AttackBlue()
 {
     if (currentBlue > 4 && !defeated)
     {
         currentBlue -= 5;
         bar.SetBlue(currentBlue);
         int otherHP = FindPlayer(Color.Blue).currentHP -= 5;
         FindPlayer(Color.Blue).bar.SetHP(otherHP);
         FindObjectOfType <TurnManager>().ResetPass();
         FindObjectOfType <TurnManager>().NextTurn();
     }
     else
     {
         FindObjectOfType <TurnManager>().Pass();
     }
 }