void SendData()
    {
        arriveBarChart.AddValuesToLists(stateManager.AmountOfEnemies, "arrive");
        arriveBarChart.DisplayGraph("arrive");

        killBarChart.AddValuesToLists(stateManager.AmountOfKillEnemies, "kill");
        killBarChart.DisplayGraph("kill");

        stateManager.AmountOfEnemies     = 0;
        stateManager.AmountOfKillEnemies = 0;
    }