public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 9) { Ex.Logger.Log("BaoShi.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("BaoShi.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Type") { Ex.Logger.Log("BaoShi.csv中字段[Type]位置不对应"); return(false); } if (vecLine[2] != "Lv") { Ex.Logger.Log("BaoShi.csv中字段[Lv]位置不对应"); return(false); } if (vecLine[3] != "Limit") { Ex.Logger.Log("BaoShi.csv中字段[Limit]位置不对应"); return(false); } if (vecLine[4] != "AttrWuQi") { Ex.Logger.Log("BaoShi.csv中字段[AttrWuQi]位置不对应"); return(false); } if (vecLine[5] != "NumWuQi") { Ex.Logger.Log("BaoShi.csv中字段[NumWuQi]位置不对应"); return(false); } if (vecLine[6] != "AttrOther") { Ex.Logger.Log("BaoShi.csv中字段[AttrOther]位置不对应"); return(false); } if (vecLine[7] != "NumOther") { Ex.Logger.Log("BaoShi.csv中字段[NumOther]位置不对应"); return(false); } if (vecLine[8] != "HeCheng") { Ex.Logger.Log("BaoShi.csv中字段[HeCheng]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)9) { return(false); } BaoShiElement member = new BaoShiElement(); member.ID = Convert.ToInt32(vecLine[0]); member.Type = Convert.ToInt32(vecLine[1]); member.Lv = Convert.ToInt32(vecLine[2]); member.Limit = Convert.ToInt32(vecLine[3]); member.AttrWuQi = vecLine[4]; member.NumWuQi = vecLine[5]; member.AttrOther = vecLine[6]; member.NumOther = vecLine[7]; member.HeCheng = Convert.ToInt32(vecLine[8]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private BaoShiTable() { m_mapElements = new Dictionary <int, BaoShiElement>(); m_emptyItem = new BaoShiElement(); m_vecAllElements = new List <BaoShiElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 9) { Ex.Logger.Log("BaoShi.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("BaoShi.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Type") { Ex.Logger.Log("BaoShi.csv中字段[Type]位置不对应"); return(false); } if (vecLine[2] != "Lv") { Ex.Logger.Log("BaoShi.csv中字段[Lv]位置不对应"); return(false); } if (vecLine[3] != "Limit") { Ex.Logger.Log("BaoShi.csv中字段[Limit]位置不对应"); return(false); } if (vecLine[4] != "AttrWuQi") { Ex.Logger.Log("BaoShi.csv中字段[AttrWuQi]位置不对应"); return(false); } if (vecLine[5] != "NumWuQi") { Ex.Logger.Log("BaoShi.csv中字段[NumWuQi]位置不对应"); return(false); } if (vecLine[6] != "AttrOther") { Ex.Logger.Log("BaoShi.csv中字段[AttrOther]位置不对应"); return(false); } if (vecLine[7] != "NumOther") { Ex.Logger.Log("BaoShi.csv中字段[NumOther]位置不对应"); return(false); } if (vecLine[8] != "HeCheng") { Ex.Logger.Log("BaoShi.csv中字段[HeCheng]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { BaoShiElement member = new BaoShiElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Lv); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Limit); readPos += GameAssist.ReadString(binContent, readPos, out member.AttrWuQi); readPos += GameAssist.ReadString(binContent, readPos, out member.NumWuQi); readPos += GameAssist.ReadString(binContent, readPos, out member.AttrOther); readPos += GameAssist.ReadString(binContent, readPos, out member.NumOther); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HeCheng); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }