Exemple #1
0
        private void CheckPlayers()
        {
            foreach (var player in this.players)
            {
                if (!player.Value.IsAlive)
                {
                    // Player left scene since we aren't tracking it anymore, so remove from dictionary
                    this.players.Remove(player.Value.GetId());
                    SetStatus(StatusKeySkeleton, StatusSkeletonGone);
                    break;
                }
            }

            // Count alive players
            int alive = this.players.Count(player => player.Value.IsAlive);

            if (alive != this.playersAlive)
            {
                if ((this.playersAlive == 0) && (this.mySpeechRecognizer != null))
                {
                    BannerText.NewBanner(
                        Properties.Resources.Vocabulary,
                        this.screenRect,
                        true,
                        System.Windows.Media.Color.FromArgb(200, 255, 255, 255));
                }

                this.playersAlive = alive;
            }
        }
Exemple #2
0
        private void CheckPlayers()
        {
            foreach (var player in this.players)
            {
                if (!player.Value.IsAlive)
                {
                    // Player left scene since we aren't tracking it anymore, so remove from dictionary
                    this.players.Remove(player.Value.GetId());
                    break;
                }
            }

            // Count alive players
            int alive = this.players.Count(player => player.Value.IsAlive);

            if (alive != this.playersAlive)
            {
                if (alive == 2)
                {
                    this.myFallingThings.SetGameMode(GameMode.TwoPlayer);
                }
                else if (alive == 1)
                {
                    this.myFallingThings.SetGameMode(GameMode.Solo);
                }
                else if (alive == 0)
                {
                    this.myFallingThings.SetGameMode(GameMode.Off);
                }

                if ((this.playersAlive == 0) && (this.mySpeechRecognizer != null))
                {
                    BannerText.NewBanner(
                        Properties.Resources.Vocabulary,
                        this.screenRect,
                        true,
                        System.Windows.Media.Color.FromArgb(200, 255, 255, 255));
                }

                this.playersAlive = alive;
            }
        }