protected void BannerBaseAdd(GameObject _goChild) { BannerBase bannerbase = _goChild.GetComponent <BannerBase> (); bannerbase.SetTabParent(m_tabParent); m_bannerBaseList.Add(bannerbase); m_childList.Add(_goChild); return; }
public void BannerBase_ClassName_ReturnsEmptyIfStateIsInvalid() { // Arrange var bannerBase = new BannerBase() { State = (BannerState)int.MaxValue }; var expectedBannerClassName = string.Empty; // Act var bannerClassName = bannerBase.ClassName; // Assert Assert.Equal(expectedBannerClassName, bannerClassName); }