// Start is called before the first frame update void Start() { EntityFaction bandits = new EntityFaction("Bandits!"); for (int i = 0; i < 5; i++) { Vector2 pos = GameManager.RNG.RandomVector2(15, 25); Bandit b = new Bandit(); b.SetEntityFaction(bandits); b.MoveEntity(Vec2i.FromVector2(pos)); EntityManager.Instance.LoadEntity(b); } }
public override void Generate(GenerationRandom ran) { GenRan = ran; BuildWallAndEntrance(); GenerateSubworldCave(new Vec2i(TileSize.x - 10, TileSize.z - 10)); DEBUG = false; EntityFaction bandits = new EntityFaction("Bandits"); for (int i = 0; i < 10; i++) { Vector3 pos = GenRan.RandomVector3(Boundry + 2, Mathf.Min(TileSize.x, TileSize.z) - Boundry - 2); Bandit bandit = new Bandit(); bandit.SetEntityFaction(bandits); bandit.MoveEntity(pos); AddEntity(bandit); } }