Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        inputData = InputController.Instance.GetInputData(InputController.PlayerControl.Player1);

        m_balloonLocomotion = m_balloonLocomotion == null?GetComponentInChildren <BalloonLocomotion>() : m_balloonLocomotion;

        m_balloonPhysicsController = m_balloonPhysicsController == null?GetComponentInChildren <BalloonPhysicsController>() : m_balloonPhysicsController;

        m_balloonFuel = m_balloonFuel == null?GetComponentInChildren <BalloonFuel>() : m_balloonFuel;

        m_balloonHealth = m_balloonHealth == null?GetComponentInChildren <BalloonHealth>() : m_balloonHealth;
    }
    private void OnCollisionEnter2D(Collision2D collision)
    {
        Debug.Log(collision.gameObject);

        if (collision.collider.gameObject.layer == LayerMask.NameToLayer("Balloon"))
        {
            if (collision.gameObject.GetComponentInChildren <BalloonLocomotion>())
            {
                BalloonLocomotion targetScript       = collision.gameObject.GetComponentInChildren <BalloonLocomotion>();
                BalloonHealth     targetHealthScript = collision.gameObject.GetComponentInChildren <BalloonHealth>();

                Vector2 impulseDirection = (targetScript.transform.position - transform.position).normalized;
                targetScript.ApplyBalloonImpulse(impulseDirection, 3f);
                targetHealthScript.Damage(1);
            }
        }
    }
Exemple #3
0
 void Start()
 {
     body        = GetComponent <Rigidbody2D>();
     cameratrans = GameObject.Find("Main Camera").transform;
     health      = GetComponent <BalloonHealth>();
 }