private void Start() { balloon.GetComponent <BalloonInput>().OnRotateLeftSoft += RotateLeft; balloon.GetComponent <BalloonInput>().OnRotateRightSoft += RotateRight; engine = balloon.GetComponent <BalloonEngine>(); desiredRot = transform.localEulerAngles.x; }
private void Awake() { engine = GetComponent <BalloonEngine>(); }