void OnEnable() { m_bIsBack = false; mySprite.flipX = false; m_bIsArrival = false; m_bIsFirstBack = false; mySprite.sortingOrder = (int)E_SortingSprite.E_WALK; m_nIndex = -1; E_STATE = ENORMAL_STATE.WALK; transform.position = m_VecStartPos; boxCollider.isTrigger = false; nRandomIndex = UnityEngine.Random.Range(0, (int)E_GOBLIN_INDEX.E_MAX); switch (nRandomIndex) { case (int)E_GOBLIN_INDEX.E_GOBLIN_GOLD: dValue = (250 * Math.Pow(1.09, cPlayerData.GetDay() - 1)) * 10; break; case (int)E_GOBLIN_INDEX.E_GOBLIN_HONOR: dValue = 100; break; case (int)E_GOBLIN_INDEX.E_GOBLIN_RUBY: dValue = 10; break; default: dValue = 0; break; } BallonObject.SetActive(false); }
public void Goblin_Show_Ads() { switch (nRandomIndex) { case (int)E_GOBLIN_INDEX.E_GOBLIN_GOLD: ScoreManager.ScoreInstance.GoldPlus(dValue * 2); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_HONOR: ScoreManager.ScoreInstance.HonorPlus(dValue * 2); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_RUBY: ScoreManager.ScoreInstance.RubyPlus((int)(dValue * 2)); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_BUFF_GODL: SpawnManager.Instance.shopCash.LoadBooster(E_BOOSTERTYPE.E_BOOSTERTYPE_GOLD, 10, 0); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_BUFF_HONOR: SpawnManager.Instance.shopCash.LoadBooster(E_BOOSTERTYPE.E_BOOSTERTYPE_HONOR, 10, 0); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_BUFF_ARBAIT: SpawnManager.Instance.shopCash.LoadBooster(E_BOOSTERTYPE.E_BOOSTERTYPE_STAFF, 10, 0); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_BUFF_TOUCH: SpawnManager.Instance.shopCash.LoadBooster(E_BOOSTERTYPE.E_BOOSTERTYPE_ATTACK, 10, 0); break; } m_bIsBack = true; BallonObject.SetActive(false); }
void OnMouseDown() { if (SpawnManager.Instance.tutorialPanel.eTutorialState == TutorialOrder.E_TUTORIAL_START_IMAGE01 || SpawnManager.Instance.tutorialPanel.eTutorialState == TutorialOrder.E_TUTORIAL_START_IMAGE02 || SpawnManager.Instance.questManager.isQuestWindowOn == true) { return; } if (Input.GetMouseButtonDown(0) && (E_STATE == ENORMAL_STATE.WAIT)) { if (nRandomIndex >= (int)E_GOBLIN_INDEX.E_GOBLIN_BUFF_GODL) { strValue = ""; } else { strValue = ScoreManager.ScoreInstance.ChangeMoney(dValue); } GameManager.Instance.Window_Goblin_yesno("", strValue, Goblin_Sprite [nRandomIndex], rt => { //광고 보고 2배 if (rt == "0") { GameManager.Instance.ShowRewardedAd_Goblin(this); } // 그냥 받기 else if (rt == "1") { switch (nRandomIndex) { case (int)E_GOBLIN_INDEX.E_GOBLIN_GOLD: ScoreManager.ScoreInstance.GoldPlus(dValue); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_HONOR: ScoreManager.ScoreInstance.HonorPlus(dValue); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_RUBY: ScoreManager.ScoreInstance.RubyPlus((int)(dValue)); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_BUFF_GODL: SpawnManager.Instance.shopCash.LoadBooster(E_BOOSTERTYPE.E_BOOSTERTYPE_GOLD, 5, 0); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_BUFF_HONOR: SpawnManager.Instance.shopCash.LoadBooster(E_BOOSTERTYPE.E_BOOSTERTYPE_HONOR, 5, 0); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_BUFF_ARBAIT: SpawnManager.Instance.shopCash.LoadBooster(E_BOOSTERTYPE.E_BOOSTERTYPE_STAFF, 5, 0); break; case (int)E_GOBLIN_INDEX.E_GOBLIN_BUFF_TOUCH: SpawnManager.Instance.shopCash.LoadBooster(E_BOOSTERTYPE.E_BOOSTERTYPE_ATTACK, 5, 0); break; } m_bIsBack = true; BallonObject.SetActive(false); } } ); } }
IEnumerator CharacterAction() { switch (E_STATE) { case ENORMAL_STATE.WALK: m_anim.SetBool("bIsWalk", true); //Move 함수를 통해 지정된 위치로 자연스럽게 이동하기 위해 MoveTowards 함수를 사용 transform.position = Vector3.MoveTowards(transform.position, m_VecMoveDistance, fSpeed * Time.deltaTime); //만약 도착했다면 if ((transform.position.x == m_VecMoveDistance.x)) { m_bIsArrival = true; } break; case ENORMAL_STATE.WAIT: m_anim.SetBool("bIsWalk", false); BallonObject.SetActive(true); break; case ENORMAL_STATE.BACK: //딱 한번만 호출 되야 하는 부분 if (!m_bIsFirstBack) { BallonObject.SetActive(false); fSpeed = 3.0f; m_bIsFirstBack = true; boxCollider.isTrigger = true; m_anim.SetBool("bIsWalk", true); //이미지 변경이나 효과 애니메이션 변경등을 진행 mySprite.flipX = true; mySprite.sortingOrder = (int)E_SortingSprite.E_BACK; //현재 캐릭터를 지움 SpawnManager.Instance.DeleteObject(gameObject); } transform.position = Vector3.MoveTowards(transform.position, m_VecStartPos, fSpeed * Time.deltaTime); if (Vector3.Distance(transform.position, m_VecStartPos) < 0.5f) { SpawnManager.Instance.m_bIsGoblinCreate = false; gameObject.SetActive(false); } break; default: break; } yield return(null); }