Exemple #1
0
 public void InstantiateBlueprint(GameObject blueprint)
 {
     if (!BlueprintIsSelected)
     {
         if (blueprint == ballisticTurretPrefab)
         {
             BallisticTurret ballisticTurret = ObjectPooler.Instance.ballisticTurretPool.Retrieve();
             ballisticTurret.Relocate();
         }
         else if (blueprint == energyTurretPrefab)
         {
             EnergyTurret energyTurret = ObjectPooler.Instance.energyTurretPool.Retrieve();
             energyTurret.Relocate();
         }
         else if (blueprint == missileTurretPrefab)
         {
             MissileTurret missileTurret = ObjectPooler.Instance.missileTurretPool.Retrieve();
             missileTurret.Relocate();
         }
         else if (blueprint == solarPanelsPrefab)
         {
             SolarPanels solarPanels = ObjectPooler.Instance.solarPanelsPool.Retrieve();
             solarPanels.Relocate();
         }
         else if (blueprint == windTurbinePrefab)
         {
             WindTurbine windTurbine = ObjectPooler.Instance.windTurbinePool.Retrieve();
             windTurbine.Relocate();
         }
         else if (blueprint == minerPrefab)
         {
             Miner miner = ObjectPooler.Instance.minerPool.Retrieve();
             miner.Relocate();
         }
     }
 }