// Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         GameObject balle_GO = GameObject.Instantiate(m_Balle);
         Balle      balle    = balle_GO.GetComponent <Balle>();
         balle.Shoot(transform.forward, 10f, 20);
     }
 }
Exemple #2
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    void Update()
    {
        //Player shoot
        if (Input.GetKeyDown(KeyCode.Space))
        {
            GameObject ballGO;
            ballGO = GameObject.Instantiate(m_Balle_Prefab, transform.position, Quaternion.identity);
            Debug.Log(ballGO);

            Balle ball = ballGO.GetComponent <Balle>();
            ball.Shoot(transform.right);
        }
    }