/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here view.DrawBorder(); view.DrawBall(model.GetBallCenterX(), model.GetBallCenterY(), model.GetBallDiameter()); base.Draw(gameTime); }