public MonoGameRenderer(Scene scene) { this.scene = scene; cursor = SpriteFactory.CreateCursor(content); background = SpriteFactory.CreateBackground(content, scene); header = SpriteFactory.CreateHeader(scene); footer = SpriteFactory.CreateFooter(scene); PaddleUI = SpriteFactory.CreatePaddle(content); BallUI = SpriteFactory.CreateBall(content); powerups = SpriteFactory.CreatePowerups(content); Blocks = SpriteFactory.CreateBlocks(content); skeletonBlock = SpriteFactory.CreateSkeletonBlock(content); }
public override void InitializeBall(Ball ball, BallUI ballUI) { _ball = ball; _ballUI = ballUI; }
public abstract void InitializeBall(Ball ball, BallUI ballUI);