void Awake() { rb = this.GetComponent <Rigidbody2D>(); col = this.GetComponent <Collider2D>(); bounce = this.GetComponentInChildren <BounceVertical>(); glow = this.GetComponent <BallGlow>(); hotness = this.GetComponent <BallHotness>(); source = GetComponent <BallSource>(); }
void Awake() { tr = this.GetComponentInChildren <TrailRenderer>(); rigid = this.GetComponent <Rigidbody2D>(); source = this.GetComponent <BallSource>(); initialTrailWidth = tr.startWidth; initialTrailTime = tr.time; }
public void SetBallSource(BallSource ballSourceIn) { ballSource = ballSourceIn; }
void Awake() { rigid = this.GetComponent <Rigidbody2D>(); ballSource = this.GetComponent <BallSource>(); hotness = GetComponent <BallHotness>(); }
void Start() { hotness = GetComponent <BallHotness>(); source = GetComponent <BallSource>(); }