public void TouchRegistered()
    {
        switch (_gameStatus)
        {
        case GameStatus.Pause:
            StartGame();
            break;

        case GameStatus.Play:
            _ballManager.ChangeDirection();
            break;

        case GameStatus.WaitForRestart:
            StartGame();
            _ballManager.Reset(_lastTilePosition);
            _ballManager.ChangeDirection();
            break;
        }
    }