void Start() { //point = target.transform.position;//get target's coords //transform.LookAt(point);//makes the camera look to it whiteBall = GameObject.Find("White"); bm = whiteBall.GetComponent <BallHitMovement>(); rb = whiteBall.GetComponent <Rigidbody>(); }
void Start() { ballHit = FindObjectOfType <BallHitMovement>(); //load with playerprefs //highPointText.text=LoadProgress("highPoint").ToString(); //minTimeText.text = LoadProgress("minTime").ToString(); //maxHitCountText.text = LoadProgress("maxHitCount").ToString(); scene = SceneManager.GetActiveScene(); }