public void Setup (BallGameController ballGameController) { _ballGameController = ballGameController; BallColorIndex = Random.Range (0, _ballColors.Length); //GetComponent<SpriteRenderer> ().sprite = _ballColors [BallColorIndex]; GetComponentInChildren<SpriteRenderer> ().sprite = _ballColors [BallColorIndex]; ballGameController.RegisterBall (this); }
public void Setup (BallGameController ballGameController, GameObject ballPrefab) { _ballGameController = ballGameController; _ballPrefab = ballPrefab; }
public void Setup (BallGameController ballGameController) { //_ballGameController = ballGameController; _restartButton.onClick.AddListener (OnRestartPressed); }
public void Setup (BallGameController ballGameController) { _ballGameController = ballGameController; }