//make sure that falloff works public override void useSpell(BallBehavior obj) { foreach (Collider c in Physics.OverlapSphere(obj.transform.position, 2.0f)) { if (c.GetComponent<Rigidbody>() != null) { //calculate direction from position to collider Vector3 directionTowards = c.transform.position - obj.transform.position; power = power - 2 * (directionTowards.magnitude); c.GetComponent<Rigidbody>().AddForce(directionTowards.normalized * power, ForceMode.Impulse); //normalized is expensive } } }
public void InstantShootAttack() { if ((Time.time - _lastShootTime) >= (shootBufferTime * 2f) && !_isDead) { BallBehavior bb = SpawnManager.Instance.GetPooledBall(); bb.transform.position = Vector3.up + transform.position + (transform.forward * 1.5f); bb.transform.rotation = transform.rotation; bb.Init(shootMinVelocity, "PlayerBall"); _lastShootTime = Time.time; } }
public void InstantShootAttack(float x, float z) { if ((Time.time - _lastShootTime) >= (shootBufferTime * 2f) && (x != 0f || z != 0f) && !_isDead) { BallBehavior bb = SpawnManager.Instance.GetPooledBall(); bb.transform.position = Vector3.up + transform.position + (new Vector3(x, 0f, z) * 1.5f); bb.transform.rotation = Quaternion.Euler(0f, Mathf.Atan2(x, z) * Mathf.Rad2Deg, 0f); bb.Init(shootMinVelocity, "PlayerBall"); _lastShootTime = Time.time; } }
public override void OnTriggerEnter2D(Collider2D collider) { base.OnTriggerEnter2D(collider); if (collider.tag == "Ball") { BallBehavior bb = collider.GetComponent <BallBehavior>(); bb.StartCoroutine(bb.SpeedModBuff(Duration, SpeedMod, true)); GetComponent <CircleCollider2D>().enabled = false; anim.Play(Anim); //Destroy(gameObject); } }
void Start() { rigidbody = GetComponent <Rigidbody2D>(); rigidbody.velocity = Vector2.zero; ballBehavior = BallBehaviorFactory.Get(ballType, this); if (isAsymptomatic && isOriginalVirus) { StartCoroutine((ballBehavior as VirusBallBehavior) .TurnsIntoNormalLooking()); } }
private void StartGame() { GameObject gameObject = GameObject.FindGameObjectWithTag("Ball"); if (gameObject != null) { ball = gameObject.GetComponent <BallBehavior>(); ball.LaunchBall(arrow.GetComponent <ArrowBehavior>().differenceX, arrow.GetComponent <ArrowBehavior>().differenceY, arrow.GetComponent <RectTransform>().localRotation.eulerAngles.z); game.onGoing = true; arrow.GetComponentInChildren <Image>().enabled = false; } }
void OnCollisionEnter(Collision other) { GameObject.Find("PowerDownSound").GetComponent <AudioSource>().Play(); Destroy(this.gameObject); GameObject ball = other.gameObject as GameObject; BallBehavior ballScript = ball.GetComponent <BallBehavior>(); ballScript.speed.x *= 1.5f; ballScript.speed.y *= 1.5f; ballScript.speed.z *= 1.5f; }
public void FinalizeShootAttack() { if (_isShooting && !_isDead) { BallBehavior bb = SpawnManager.Instance.GetPooledBall(); bb.transform.position = Vector3.up + transform.position + (transform.forward * 1.5f); bb.transform.rotation = transform.rotation; bb.Init(_shootChargeVelocity, "PlayerBall"); _shootFeedback.lineProgress = _shootFeedback.lineOrientation = _shootChargeTimer = _shootChargeVelocity = 0f; _lastShootTime = Time.time; _isShooting = false; } }
/** * Static constructor. */ public static void InitGeneralUtils() { BallUtils.InitBallUtilities(); NetUtils.InitNetUtils(); m_mainScript = GameObject.Find("ScriptHub").GetComponent <Main>(); m_agentScript = GameObject.Find("Agent").GetComponent <AgentInput>(); m_humanScript = GameObject.Find("P1").GetComponent <HumanInput>(); m_sessionScript = GameObject.Find("ScriptHub").GetComponent <SessionBehavior>(); m_menuScript = GameObject.Find("ScriptHub").GetComponent <MenuBehavior>(); m_ballScript = GameObject.Find("Ball").GetComponent <BallBehavior>(); m_dataScript = GameObject.Find("ScriptHub").GetComponent <DataManger>(); ROLE_SERVER = 0; ROLE_CLIENT = 1; HUMAN_ID = 0; HUMAN_LEFT = 2; HUMAN_RIGHT = 3; AGENT_ID = 1; AGENT_SKILL_RANDOM = 0; AGENT_SKILL_NORMAL = 1; AGENT_SKILL_FAST = 2; RALLY_ID = 2; UNASSIGNED = 10; INPUT_KEYBOARD = 0; INPUT_MOUSE = 1; INPUT_HYDRA = 2; BALL_RADIUS_LARGE = 2; BALL_RADIUS_MEDIUM = 1; BALL_RADIUS_SMALL = 0.5F; PADDLE_SIZE_LARGE = 9.0757605F; //150% PADDLE_SIZE_MEDIUM = 6.050507F; //100% PADDLE_SIZE_SMALL = 4.53788025F; //75% PADDLE_WIDTH_MEDIUM = 7.41716F; RASyN_IP = "127.0.0.1"; RASyN_PORT_MAP = new Dictionary <string, int> (); PONG_SERVER_ID = "PongServer"; PONG_CLIENT1_ID = "PongClient1"; PONG_CLIENT2_ID = "PongClient2"; ASSIGNED_PONG_CLIENT_ID = "NULL"; RASyN_PORT_MAP.Add(PONG_SERVER_ID, 19000); RASyN_PORT_MAP.Add(PONG_CLIENT1_ID, 19011); RASyN_PORT_MAP.Add(PONG_CLIENT2_ID, 19012); jss = new JsonSerializerSettings(); jss.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; jss.MissingMemberHandling = MissingMemberHandling.Ignore; //jss.PreserveReferencesHandling = PreserveReferencesHandling.Objects; DRAW_TIMEOUT = 1000 * 60; //60 second timeout in milliseconds BallUtils.InitBallUtilities(); NetUtils.InitNetUtils(); rallyCfg = new RallyConfiguration(Application.dataPath + "/Config/RallyConfiguration.json"); }
private void updateScore(BallBehavior ballDropped) { if (!ballDropped.IsWhite()) { //points++; points += COLOURED_BALL_PTS; } else { //points--; points += WHITE_BALL_PTS; ballDropped.Reset(); } }
private void OnCollisionEnter(Collision collider) { BallBehavior script = collider.collider.GetComponent <BallBehavior>(); if (script != null) { if (script.team != -1 && script.team != this.team) { scoreManager.UpdateScore(script.team, 1); script.Reset(); scoreManager.UpdateHealth(this, -1); scoreManager.TempFreeze(); } } }
public void ShootAttack() { if ((Time.time - _lastShootTime) >= shootBufferTime) { BallBehavior bb = SpawnManager.Instance.GetPooledBall(); Vector3 forward = (playerTransform.position - transform.position).normalized; bb.transform.position = Vector3.up + transform.position + (forward * 1.5f); bb.transform.rotation = Quaternion.Euler(0f, Mathf.Atan2(forward.x, forward.z) * Mathf.Rad2Deg, 0f); bb.Init(shootVelocity, "EnemyBall"); _lastShootTime = Time.time; } }
private void OnTriggerExit(Collider other) { GameObject ballGameObj = other.gameObject; BallBehavior ballDropped = ballGameObj.GetComponent <BallBehavior>(); if (ballDropped) { updateScore(ballDropped); } if (!ballDropped.IsWhite()) { Destroy(ballGameObj); } }
private void JoinBalls(BallBehavior otherBall) { if (MassOfBall > _maxMass) { int numberOfBalls = (int)(MassOfBall / _startMass); Manager.Instance.SplitBall(this.transform.position, numberOfBalls); DeactivateBall(this); } else { float newMass = this.MassOfBall + otherBall.MassOfBall; float newRadius = Mathf.Sqrt(Mathf.Pow(this.RadiusOfBall, 2) + Mathf.Pow(otherBall.RadiusOfBall, 2)); bool isMassEqual = this.MassOfBall == otherBall.MassOfBall; UpdateBall(newMass, newRadius, true, isMassEqual); } }
private void Update() { switch (_currentState) { case AssistState.AutoFire: if (Time.time - _lastAutoFireTime > autoFireTime) { BallBehavior bb = SpawnManager.Instance.GetPooledBall(); bb.transform.position = Vector3.up + transform.position + (-transform.forward * 1.25f); bb.transform.rotation = Quaternion.Euler(transform.eulerAngles + new Vector3(0f, 180f, 0f)); bb.Init(autoFireVelocity, "PlayerBall", true); _lastAutoFireTime = Time.time; } break; } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "PlayerBall" && (_currentState == AssistState.MultiplyFire || _currentState == AssistState.MultiplyVelocity)) { BallBehavior bb = other.gameObject.GetComponent <BallBehavior>(); bool createByAssist = bb.GetCreateByAssist(); float velocity = bb.GetVelocity(); switch (_currentState) { case AssistState.MultiplyFire: if (!createByAssist) { other.gameObject.SetActive(false); BallBehavior bb1 = SpawnManager.Instance.GetPooledBall(); bb1.transform.position = Vector3.up + transform.position + (-transform.right * 1.25f); bb1.transform.rotation = Quaternion.Euler(transform.eulerAngles + new Vector3(0f, -90f, 0f)); bb1.Init(velocity, "PlayerBall", true); BallBehavior bb2 = SpawnManager.Instance.GetPooledBall(); bb2.transform.position = Vector3.up + transform.position + (-transform.forward * 1.25f); bb2.transform.rotation = Quaternion.Euler(transform.eulerAngles + new Vector3(0f, 180f, 0f)); bb2.Init(velocity, "PlayerBall", true); BallBehavior bb3 = SpawnManager.Instance.GetPooledBall(); bb3.transform.position = Vector3.up + transform.position + (transform.right * 1.25f); bb3.transform.rotation = Quaternion.Euler(transform.eulerAngles + new Vector3(0f, 90f, 0f)); bb3.Init(velocity, "PlayerBall", true); } break; case AssistState.MultiplyVelocity: bb.SetVelocity(2f); break; } } else if (other.gameObject.tag == "EnemyBall" && (_currentState == AssistState.Shield)) { switch (_currentState) { case AssistState.Shield: other.gameObject.SetActive(false); break; } } }
public void Update() { if (_isInTransition) { if (Time.time - _transitionStartTime > transitionDuration) { _isInPosition = !_isInPosition; if (_isInPosition) { transform.position = _endTransitionTr.position; transform.rotation = _endTransitionTr.rotation; shield.SetActive(_currentState == AltAssistBehavior.AssistState.Shield); autoFire.SetActive(_currentState == AltAssistBehavior.AssistState.AutoFire); multiplyFire.SetActive(_currentState == AltAssistBehavior.AssistState.MultiplyFire); } else { transform.parent = playerToAttach.headPosition; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; } _isInTransition = false; } else { float progress = (Time.time - _transitionStartTime) / transitionDuration; transform.position = Vector3.Lerp(_startTransitionTr.position, _endTransitionTr.position, progress); transform.rotation = Quaternion.Lerp(_startTransitionTr.rotation, _endTransitionTr.rotation, progress); } } if (_isInPosition && _currentState == AltAssistBehavior.AssistState.AutoFire && !_isInTransition) { if (Time.time - _lastAutoFireTime > autoFireTime) { BallBehavior bb = SpawnManager.Instance.GetPooledBall(); bb.transform.position = Vector3.up + transform.position + (-transform.forward * 1.25f); bb.transform.rotation = Quaternion.Euler(transform.eulerAngles + new Vector3(0f, 180f, 0f)); bb.Init(autoFireVelocity, "PlayerBall", true); _lastAutoFireTime = Time.time; } } }
public IEnumerator MultipleFrameCollisionTest() { yield return(new WaitForSeconds(0.1f)); GameObject ballObj = new GameObject(); BallBehavior ball = ballObj.AddComponent <BallBehavior>(); ballObj.transform.position = new Vector3(0f, -0.5f, 0f); GameObject colliderRightObj = new GameObject(); BoxCollider2D colliderRight = colliderRightObj.AddComponent <BoxCollider2D>(); colliderRight.tag = "Arena"; colliderRightObj.transform.position = Vector3.right; GameObject colliderLeftObj = new GameObject(); BoxCollider2D colliderLeft = colliderLeftObj.AddComponent <BoxCollider2D>(); colliderLeft.tag = "Arena"; colliderLeftObj.transform.position = Vector3.left; GameObject colliderUpObj = new GameObject(); BoxCollider2D colliderUp = colliderUpObj.AddComponent <BoxCollider2D>(); colliderUp.tag = "Arena"; colliderUpObj.transform.position = Vector3.up; objReferences.Add(ballObj); objReferences.Add(colliderRightObj); objReferences.Add(colliderLeftObj); objReferences.Add(colliderUpObj); yield return(new WaitForSeconds(0.1f)); ballObj.SetActive(true); ball.Velocity = 1000f; ball.Direction = (Vector3.right + Vector3.up).normalized; yield return(new WaitForSeconds(0.1f)); Assert.Less(1000f, ball.Velocity); Assert.AreEqual(3, ball.collisionCounter); Assert.AreEqual((Vector3.right + Vector3.down).normalized, ball.Direction); Assert.Less(0f, ball.transform.position.x); Assert.Greater(0f, ball.transform.position.y); }
private IEnumerator AfterBallMovedToNewPosition(Queue <GameObject> stepImages, BallBehavior oldBall, Point start, Point end) { var oldScore = Score; oldBall.StopJumping(); while (stepImages.Count > 0) { var stepToRemove = stepImages.Dequeue(); Destroy(stepToRemove); if (stepImages.Count > 0) { yield return(new WaitForSeconds(0.05f)); } } GameBoardManager.Instance.field[end.X, end.Y] = GameBoardManager.Instance.field[start.X, start.Y]; GameBoardManager.Instance.field[start.X, start.Y] = null; var deletedCount = RemoveCompletedLinesAndAddScore(); if (deletedCount > 0) { yield return(new WaitForSeconds(0.10f)); } else { for (int i = 0; i < 3; i++) { CreateBallInRandomPlace(NextBalls[i]); } InitNextBalls(); RemoveCompletedLinesAndAddScore(); } GameState = GameState.Gameplay; CheckGameover(); if (GameState == GameState.Gameplay && Score > EnemyScore && oldScore <= EnemyScore) { GameState = GameState.Animation; AudioManager.Instance.PlayWinMusicIfCan(() => { GameState = GameState.Gameplay; }); } }
void OnMouseDown() { if (GameState != GameState.Gameplay) { return; } Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y); var oldBall = currentBall; var oldBallPosition = currentBallPosition; RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero); if (hit.collider != null) { var position = hit.collider.gameObject.transform.position; currentBallPosition = GameBoardManager.Instance.ScreenCoordToBoardCoords(position); currentBall = GameBoardManager.Instance.field[currentBallPosition.X, currentBallPosition.Y]; if (currentBall != null) { currentBall.StartJumping(); } if (currentBall != null && oldBall != null && oldBall != currentBall) { oldBall.StopJumping(); } if (currentBall == null && oldBall != null) { var successMoveToNewPostion = MoveBallToNewPositionIfCan(oldBall, oldBallPosition, currentBallPosition); if (!successMoveToNewPostion) { currentBall = oldBall; currentBallPosition = oldBallPosition; } } } }
private void StartObjectPooling() { _pooledBalls = new List <BallBehavior>(); for (int i = 0; i < ballAmount; i++) { BallBehavior b = Instantiate <BallBehavior>(ballPrefab, transform); b.gameObject.SetActive(false); _pooledBalls.Add(b); } _pooledEnemys = new List <EnemyBehavior>(); for (int i = 0; i < enemyAmount; i++) { EnemyBehavior e = Instantiate <EnemyBehavior>(enemyPrefab, transform); e.Init(player.gameObject); e.gameObject.SetActive(false); _pooledEnemys.Add(e); } }
// Use this for initialization void Start() { score = BallBehavior.getScore(); FinalScore.text = score.ToString(); RestartButton.onClick.AddListener(Restart); SetHighscore(score); setCoins(BallBehavior.getCoins()); checkScore(score); gameNum++; if (score == 99) { ShopSprite.setActiveSprite(0); } if (gameNum == 10) { Advertisement.Show(); gameNum = 0; } }
// Update is called once per frame void Update() { // Do we have to approach the target? //TODO BallBehavior ball = Destination.GetComponent <BallBehavior>(); //StopThreshold = ball.velocitat - Mathf.Abs((ball.velocitat * ball.velocitat) * ball.amplitud * Mathf.Sin(ball.velocitat * Time.time)); target = (Vec3)Destination.position; if (ErrorFunction(target, Solution) > StopThreshold) { ApproachTarget(target); } if (DebugDraw) { Debug.DrawLine(Effector.transform.position, (Vector3)target, Color.green); Debug.DrawLine(Destination.transform.position, (Vector3)target, new Color(0, 0.5f, 0)); } }
public void ShootBall(Vector3 velocity) { GetComponent <AudioSource>().Play(); // You may want to use a random nice color so there is one! Color color = Random.ColorHSV(0f, 1f, 0.5f, 1f, 0.5f, 1f, 1f, 1f); Vector3 color_v = new Vector3(color.r, color.g, color.b); // TODO-2.c PhotonNetwork.Instantiate to shoot a ball! // You may want to initialize a RPC function call to RPCInitialize() // (See BallBehavior.cs) to set the velocity and color // of the ball across all clients (PhotonTargets.All) and transfer // the ownership of the ball to PC so the ball is correctly destroyed // upon hitting a wall. GameObject ball = PhotonNetwork.Instantiate("ball", ARCamera.transform.position, Quaternion.identity, 0); BallBehavior behavior = ball.GetComponent <BallBehavior>(); PhotonView ballPhotonView = ball.GetComponent <PhotonView>(); ballPhotonView.RPC("RPCInitialize", PhotonTargets.All, velocity, color_v); }
public void PrepareNewLevel(int level) { BallBehavior ball = GameObject.FindGameObjectWithTag("Ball").GetComponent <BallBehavior>(); ball.DissolveBall(); currentLevel = level; float multiplier = float.Parse(stageValues[currentLevel][1]); string stage = stageValues[currentLevel][0]; if (currentStage != stage) { isIncreasing = true; StartCoroutine(IncreaseStageSize(multiplier)); currentStage = stage; scoreManager.SetStageName(stage); } else { InitiateLevel(); } }
void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Ball") { BoredCount = 0; BallBehavior ball = collision.gameObject.GetComponent <BallBehavior>(); collision.gameObject.GetComponent <SpriteRenderer>().color = color; if (ball.lastPlayer != null) { ball.lastPlayer.GetComponent <PlatformBehavior>().playerCard.GetComponent <PlayerCardBehavior>().BallCountUpdate(-1); } playerCard.GetComponent <PlayerCardBehavior>().BallCountUpdate(1); ball.lastPlayer = gameObject; Vector2 diff = new Vector2(Horizontal ? collision.transform.position.x - transform.position.x : 0, Horizontal ? 0 : collision.transform.position.y - transform.position.y); diff *= DI; Rigidbody2D rbo = collision.gameObject.GetComponent <Rigidbody2D>(); rbo.velocity = (new Vector2(rbo.velocity.x + diff.x, rbo.velocity.y + diff.y)).normalized * rbo.velocity.magnitude; } }
public BallBehavior GetPooledBall() { for (int i = 0; i < _pooledBalls.Count; i++) { if (!_pooledBalls[i].gameObject.activeInHierarchy) { return(_pooledBalls[i]); } } //Pool List Shoud Expand if (ballShouldExpand) { BallBehavior b = Instantiate <BallBehavior>(ballPrefab, transform); b.gameObject.SetActive(false); _pooledBalls.Add(b); return(b); } else { return(null); } }
public IEnumerator HighSpeedCollisionTest() { yield return(new WaitForSeconds(0.1f)); GameObject ballObj = new GameObject(); BallBehavior ball = ballObj.AddComponent <BallBehavior>(); ballObj.transform.position = Vector3.zero; GameObject colliderRightObj = new GameObject(); BoxCollider2D colliderRight = colliderRightObj.AddComponent <BoxCollider2D>(); colliderRight.tag = "Arena"; colliderRightObj.transform.position = Vector3.right * 100; GameObject colliderLeftObj = new GameObject(); BoxCollider2D colliderLeft = colliderLeftObj.AddComponent <BoxCollider2D>(); colliderLeft.tag = "Arena"; colliderLeftObj.transform.position = Vector3.left * 100; objReferences.Add(ballObj); objReferences.Add(colliderRightObj); objReferences.Add(colliderLeftObj); yield return(new WaitForSeconds(0.1f)); ballObj.SetActive(true); ball.Velocity = 1000f; yield return(new WaitForSeconds(5)); Assert.Less(1000f, ball.Velocity); Assert.Less(10, ball.collisionCounter); Assert.Greater(colliderRightObj.transform.position.x, ball.transform.position.x); Assert.Less(colliderLeftObj.transform.position.x, ball.transform.position.x); }
//what will happen when spell is cast public override void useSpell(BallBehavior obj) { obj.GetComponent<Rigidbody>().AddForce(new Vector3(0, 5f, 0), ForceMode.Impulse); }
//defines the conditions that have to be met for a spell to be used public override bool isUsable(BallBehavior obj) { return obj.isGrounded(); }
public override void useSpell(BallBehavior obj) { throw new NotImplementedException(); }
public override bool isUsable(BallBehavior obj) { return true; }
void Start() { ball = GetComponent <BallBehavior>(); }
public void InitBallEvents (BallBehavior ball) { ball.BallThrown += OnBallThrown; ball.BallDestroyed += OnBallDestroyed; }
//what will happen when the spell is cast public abstract void useSpell(BallBehavior obj);
//what defines the spell as being able to be cast public abstract bool isUsable(BallBehavior obj);
void Start() { bb = GameObject.Find("Main Camera").GetComponentInChildren<BallBehavior>(); }
private bool MoveBallToNewPositionIfCan(BallBehavior oldBall, Point start, Point end) { for (int x = 0; x < 9; x++) { for (int y = 0; y < 9; y++) { mapForPathFinding[x, y] = GameBoardManager.Instance.field[x, y] == null ? 0 : 1; } } mapForPathFinding[start.X, start.Y] = 0; var resultPath = pathSearcher.Search(mapForPathFinding, start, end); if (resultPath.Any()) { var oldPosition = GameBoardManager.Instance.GetPos(start.X, start.Y); Queue <GameObject> stepImages = new Queue <GameObject>(); if (ShowPath) { var firstStepImage = GetNextImage(new Vector3Combined { Start = oldPosition, End = GameBoardManager.Instance.GetPos(resultPath[0].X, resultPath[0].Y) }); stepImages.Enqueue(firstStepImage); GameState = GameState.Animation; oldBall.MoveByPath(resultPath.Select(pathStep => GameBoardManager.Instance.GetPos(pathStep.X, pathStep.Y)).ToArray(), () => { StartCoroutine(AfterBallMovedToNewPosition(stepImages, oldBall, start, end)); }, (movedPosition) => { GameObject stepImage = GetNextImage(movedPosition); if (stepImage != null) { stepImages.Enqueue(stepImage); } }); } else { GameState = GameState.Animation; oldBall.StartTeleport(() => { oldBall.transform.position = GameBoardManager.Instance.GetPos(end.X, end.Y); oldBall.StartShowingAnimation(() => { StartCoroutine(AfterBallMovedToNewPosition(stepImages, oldBall, start, end)); }); }); } return(true); } else { AudioManager.Instance.PlaySound(wrongPlace); return(false); } }
void randomExpansionSelection() { _timer += GameTime.Instance.DeltaTime; if (_timer >= _time) { _timer = 0f; _time = Random.Range(_timeRange.x, _timeRange.y); _expansionRadius = 0f; Color c = _colors[_currentColor]; _currentColor++; if (_currentColor == _colors.Length) _currentColor = 0; int number = 0; do { int random = Random.Range(0, _balls.Length); _current = _balls[random]; number++; } while (_current.color != c && number < 100); } }
/// <summary> /// Initializes members. /// </summary> public override void InitializeAgent() { _academy = GameObject.FindGameObjectWithTag("Academy").GetComponent <BallLabyrinthAcademy>(); _ballRigidbody = _ball.GetComponent <Rigidbody>(); _ballBehavior = _ball.GetComponent <BallBehavior>(); }
// Use this for initialization void Start() { AudioController(0.1f); apelidoUsuario.text = Sessao.apelido; placar.SetActive(false); bb = cameraJogo.GetComponentInChildren<BallBehavior>(); alvoTempoBehavior = alvoTempo.GetComponent<AlvoTempoBehavior>(); alvoTempo.SetActive(false); ResetGame(); carregando.SetActive(false); }
// Use this for initialization void Start() { gameController = GameObject.Find("!GameController").GetComponent<GameSceneController>(); bb = GameObject.Find("Main Camera").GetComponentInChildren<BallBehavior>(); audioController = GameObject.Find("AudioController"); }