void Awake() { this.randomID = Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString(); if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(this.gameObject); }
protected void Start() { this.provIndentifier = provIndentifier + "_" + this.GetInstanceID().ToString(); this.balanceApplier = GameObject.Find("Balance").GetComponent <BalanceApplier>(); this.temp_currHp = this.stat_hp; GameObject provenanceObj = GameObject.Find("Provenance"); this.animator = this.GetComponent <Animator>(); this.extractProvenance = this.GetComponent <ExtractProvenance>(); this.scoreManager = GameObject.Find("ScoreManager").GetComponent <ScoreManager>(); //this.extractProvenance.influenceContainer = provenanceObj.GetComponent<InfluenceController>(); //this.extractProvenance.provenance = provenanceObj.GetComponent<ProvenanceController>(); this.rigidbody = this.GetComponent <Rigidbody2D>(); ProjectilesLoad(); acessPython = FindObjectOfType <AccessPython>(); }
void Start() { this.balanceApplier = GameObject.Find("Balance").GetComponent <BalanceApplier>(); this.transform.position = Camera.main.transform.position; this.extractProvenance = this.GetComponent <ExtractProvenance>(); Prov_Agent(); float aux = cooldownSpawn;; if (cooldownSpawn < aux) { cooldownSpawn = aux; } // Register the types of power ups foreach (Object_Efeitos.Effects eff in System.Enum.GetValues(typeof(Object_Efeitos.Effects))) { itemController.RegisterType(eff.ToString()); } }
protected void Start() { this.balanceApplier = GameObject.Find("Balance").GetComponent <BalanceApplier>(); if (this.CompareTag("Player_Shot")) { if (this.shooter.GetComponent <Characters_Player>().AttackBuff) { this.GetComponent <Animator>().SetTrigger("Crazy"); } this.scoreManager = GameObject.Find("ScoreManager").GetComponent <ScoreManager>(); this.damage *= this.balanceApplier.DamageModifier; this.damage *= this.shooter.GetComponent <Characters_Player>().DamageMultiplier; } if (this.CompareTag("Enemy_Shot")) { this.speed *= this.balanceApplier.difficultyMultipliers[this.prov_id]; } this.rigidbody = this.GetComponent <Rigidbody2D>(); this.managers_spawn = GameObject.Find("SpawnManager").GetComponent <Managers_Spawn>(); }
private string GetArgs(string xmlName) { file = Application.dataPath + @"/" + xmlName; PlayerPrefs.SetString(AcessPython.KEYFILEXML, file); string args = ""; for (int i = 0; i < KEYENEMY.Length; i++) { args += KEYENEMY[i] + " "; } BalanceApplier balance = FindObjectOfType <BalanceApplier>(); if (balance != null) { for (int i = 0; i < KEYDIFMULTI.Length; i++) { args += KEYDIFMULTI[i];// + "=" + balance.difficultyMultipliers[i] + " "; } } return(args); }
private static void FindChanges(string pyInstruction) { string[] splitReturn = pyInstruction.Split(new char[] { ';' }), split; float valueBalance; BalanceApplier balance = FindObjectOfType <BalanceApplier>(); if (balance) { #region enemy for (int i = 0; i < KEYENEMY.Length; i++) { for (int j = 0; j < splitReturn.Length; j++) { if (splitReturn[j].Contains(KEYENEMY[i])) { split = splitReturn[j].Split(new char[] { ':' }); if (split.Length > 1) { try { valueBalance = float.Parse(split[split.Length - 1]); balance.ApplyDifficulty(i, valueBalance); //print("__________"); //print(split[j] + " find -> " + valueBalance); } catch (System.Exception e) { print(e.Message); print(i); //print("Dont find value on:" + splitReturn[j]); } } } } } #endregion #region dif multi string aux = ""; for (int i = 0; i < KEYDIFMULTI.Length; i++) { for (int j = 0; j < splitReturn.Length; j++) { if (splitReturn[j].Contains(KEYDIFMULTI[i])) { split = splitReturn[j].Split(new char[] { ':' }); if (split.Length > 1) { try { aux = split[split.Length - 1]; valueBalance = float.Parse(aux); balance.SetItemDistances(i, valueBalance); //print("__________"); //print(split[0] + " find -> " + valueBalance); } catch (System.Exception e) { print(e.Message); print(i); //print("Dont find value on:" + splitReturn[j]); } } } } } #endregion for (int j = 0; j < splitReturn.Length; j++) { if (splitReturn[j].Contains(PLAYERHITRATE)) { split = splitReturn[j].Split(new char[] { ':' }); if (split.Length > 1) { try { valueBalance = float.Parse(split[split.Length - 1]); balance.ModifyDamage(valueBalance); //print("__________"); //print(split[0] + " find -> " + valueBalance); } catch (System.Exception e) { print(e.Message); print("Dont find value on:" + split[split.Length - 1]); } } } } } }
public void WriteResults() { if (scoreManager == null) { this.scoreManager = GameObject.Find("ScoreManager").GetComponent <ScoreManager>(); } if (spawnManager == null) { this.spawnManager = GameObject.Find("SpawnManager").GetComponent <Managers_Spawn>(); } if (spawnItemManager == null) { this.spawnItemManager = GameObject.Find("SpawnManager").GetComponent <SpawnItemManager>(); } BalanceApplier balanceApplier = FindObjectOfType <BalanceApplier>(); string path = Application.dataPath + @"/Resources/" + this.GetComponent <BalanceApplier>().RandomID.ToString() + ".txt"; bool firstLine = false; if (!File.Exists(path)) { firstLine = true; } string text = ""; StreamWriter writer = new StreamWriter(path, true); if (firstLine) { text += "Date" + ";" + "Time Survived" + ";" + "Score" + ";" + "Straight Spawns" + ";" + "Straight Kills" + ";" + "Chaser Spawns" + ";" + "Chaser Kills" + ";" + "Round Spawns" + ";" + "Round Kills" + ";" + "Boomerang Spawns" + ";" + "Boomerang Kills" + ";" + "PowerUp Spawns" + ";" + "PowerUp Got" + ";" + "PowerDown Spawns" + ";" + "PowerDown Got" + ";" + "SpeedUp Spawns" + ";" + "SpeedUp Got" + ";" + "SpeedDown Spawns" + ";" + "SpeedDown Got" + ";" + "Straight Difficulty" + ";" + "Straight Speed" + ";" + "Chaser Difficulty" + ";" + "Chaser Speed" + ";" + "Chaser HP" + ";" + "Round Difficulty" + ";" + "Round Bullet Speed" + ";" + "Round Prepare Time" + ";" + "Boomerang Difficulty" + ";" + "Boomerang Bullet Speed" + ";" + "Boomerang Prepare Time" + ";" + "Item1" + ";" + "Item2" + ";" + "Item3" + ";" + "Item4" + ";" + "PlayerDamage" + ";" + Environment.NewLine; } List <float> normalizedDifficulties = new List <float>(); normalizedDifficulties.Add((balanceApplier.difficultyMultipliers[0] - balanceApplier.DifficultyMultipliersMinimum[0]) / (balanceApplier.difficultyMultipliersMaximum[0] - balanceApplier.difficultyMultipliersMinimum[0])); normalizedDifficulties.Add((balanceApplier.difficultyMultipliers[1] - balanceApplier.DifficultyMultipliersMinimum[1]) / (balanceApplier.difficultyMultipliersMaximum[1] - balanceApplier.difficultyMultipliersMinimum[1])); normalizedDifficulties.Add((balanceApplier.difficultyMultipliers[2] - balanceApplier.DifficultyMultipliersMinimum[2]) / (balanceApplier.difficultyMultipliersMaximum[2] - balanceApplier.difficultyMultipliersMinimum[2])); normalizedDifficulties.Add((balanceApplier.difficultyMultipliers[3] - balanceApplier.DifficultyMultipliersMinimum[3]) / (balanceApplier.difficultyMultipliersMaximum[3] - balanceApplier.difficultyMultipliersMinimum[3])); text += DateTime.Now.ToString() + ";" + this.scoreManager.ElapsedTime + ";" + this.scoreManager.Score + ";" + this.spawnManager.EnemySpawns[0] + ";" + this.scoreManager.EnemyKills[0] + ";" + this.spawnManager.EnemySpawns[1] + ";" + this.scoreManager.EnemyKills[1] + ";" + this.spawnManager.EnemySpawns[2] + ";" + this.scoreManager.EnemyKills[2] + ";" + this.spawnManager.EnemySpawns[3] + ";" + this.scoreManager.EnemyKills[3] + ";" + this.spawnItemManager.SpawnedItems[0] + ";" + this.scoreManager.ItemsGot[0] + ";" + this.spawnItemManager.SpawnedItems[1] + ";" + this.scoreManager.ItemsGot[1] + ";" + this.spawnItemManager.SpawnedItems[2] + ";" + this.scoreManager.ItemsGot[2] + ";" + this.spawnItemManager.SpawnedItems[3] + ";" + this.scoreManager.ItemsGot[3] + ";" + normalizedDifficulties[0] + ";" + this.enemyPrefabs[0].GetComponent <Characters_Enemies>().Stat_Speed *balanceApplier.difficultyMultipliers[0] + ";" + normalizedDifficulties[1] + ";" + this.enemyPrefabs[1].GetComponent <Characters_Enemies>().Stat_Speed *balanceApplier.difficultyMultipliers[1] + ";" + this.enemyPrefabs[1].GetComponent <Characters_Global>().Stat_HP *balanceApplier.difficultyMultipliers[1] + ";" + normalizedDifficulties[2] + ";" + this.bulletPrefab.GetComponent <Projectiles_Global>().Speed *balanceApplier.difficultyMultipliers[2] + ";" + this.enemyPrefabs[2].GetComponent <Enemies_RoundShooter>().PrepareTime *balanceApplier.difficultyMultipliers[2] + ";" + normalizedDifficulties[3] + ";" + this.bulletPrefab.GetComponent <Projectiles_Global>().Speed *balanceApplier.difficultyMultipliers[3] + ";" + this.enemyPrefabs[3].GetComponent <Enemies_Irregular>().PrepareTime *balanceApplier.difficultyMultipliers[3] + ";" + balanceApplier.itemDistances[0] + ";" + balanceApplier.itemDistances[1] + ";" + balanceApplier.itemDistances[2] + ";" + balanceApplier.itemDistances[3] + ";" + balanceApplier.DamageModifier + ";"; /* * if (balanceApplier) * { * string[] enemy = new string[balanceApplier.ChangedDifficultyMultiplier.Length]; * * for (int i = 0; i < enemy.Length; i++) * { * enemy[i] = "enemy " + (i + 1); * } * * for (int i = 0; i < balanceApplier.ChangedDifficultyMultiplier.Length; i++) * { * text += enemy[i % enemy.Length] + ": " + balanceApplier.ChangedDifficultyMultiplier[i] + Environment.NewLine; * } * * string[] item = new string[balanceApplier.ChangedItemDistances.Length]; * * for (int i = 0; i < item.Length; i++) * { * item[i] = "item " + (i + 1); * } * * for (int i = 0; i < balanceApplier.ChangedItemDistances.Length; i++) * { * text += item[i % item.Length] + ": " + balanceApplier.ChangedItemDistances[i] + Environment.NewLine; * } * * string tag = "Player Damage"; * text += tag + ": " + balanceApplier.ChangedDamageModifier + Environment.NewLine; * * } * else * { * print("Dont find BalanceApplier"); * }*/ writer.WriteLine(text); writer.Close(); }