override protected void Init()
 {
     base.Init();
     _win = _mono as BagWin;
     //_win.Controller = this;
     GameData.BagData.OnUpdateBagData += UpdateBagData;
 }
Exemple #2
0
 override protected void Init()
 {
     base.Init();
     _win = _mono as BagWin;
     //_win.Controller = this;
     GameData.BagData.OnUpdateBagData += UpdateBagData;
 }
 override public void Destroy()
 {
     GameData.BagData.OnUpdateBagData -= UpdateBagData;
     base.Destroy();
     //_win.Controller = null;
     _win = null;
 }
Exemple #4
0
 override public void Destroy()
 {
     GameData.BagData.OnUpdateBagData -= UpdateBagData;
     base.Destroy();
     //_win.Controller = null;
     _win = null;
 }