public void Execute()
    {
        foreach (GameEntity e in _entities)
        {
            if (e.isDropped.isdrop == true)
            {
                GameObject    itemonworld = e.view.gameObject;
                BoxCollider2D bc          = itemonworld.GetComponent <BoxCollider2D>();

                Collider2D[]    results       = new Collider2D[3];
                ContactFilter2D contactFilter = new ContactFilter2D();
                contactFilter.useTriggers = true;
                bc.OverlapCollider(contactFilter, results); // 第一次返回的有bug,设置start规避

                foreach (Collider2D other in results)
                {
                    if (start == true && other != null && other.gameObject.CompareTag("Player"))  // 人物名称Tag
                    {
                        Debug.Log("检测到物品与玩家碰撞");
                        e.isDropped.isdrop = false;
                        GameEntity bag          = _Bag.GetEntities()[0];
                        int        character_id = 0;
                        int        item_id      = e.itemIndex.id;

                        BagManager.AddItem2Entity(bag, character_id, item_id);
                        BagManager.RefreshItem(bag, _items);
                        Object.Destroy(itemonworld);
                    }
                }
                start = true;
            }
        }
    }