Exemple #1
0
    private void Awake()
    {
        badgePool = GetComponent <BadgePool>();
        float badgeSize      = firstSlot.GetComponent <RectTransform>().rect.width;
        float badgeGridWidth = maskBadgeGrid.GetComponent <RectTransform>().rect.width;

        badgeSize = badgeGridWidth / nbBadgeRow;
        float badgePoolCount = badgePool.badges.Count;
        int   col            = 0;
        int   row            = 0;
        int   count          = 0;

        while (count < badgePoolCount && row < nbBadgeRow)
        {
            BadgeSlot newBadgeSlot = Instantiate(badgeSlot, firstSlot.transform.position, firstSlot.transform.rotation);
            newBadgeSlot.transform.SetParent(maskBadgeGrid.transform);
            newBadgeSlot.transform.position = new Vector3(firstSlot.transform.position.x + badgeSize * col,
                                                          firstSlot.transform.position.y - badgeSize * row,
                                                          badgeSlot.transform.position.z);
            newBadgeSlot.badge = badgePool.badges[count];
            count++;
            if ((col % nbBadgeColumn) == 4)
            {
                row++;
                col = -1;
            }
            col++;
        }
        Destroy(firstSlot);
    }
    public bool ValidateBadgeSlotEquiped(string arg)
    {
        string[]  tokens = arg.Split(',');
        uint      bookID = uint.Parse(tokens[0]);
        uint      slotID = uint.Parse(tokens[1]);
        BadgeBook books  = MainPlayer.Instance.badgeSystemInfo.GetBadgeBookByBookId(bookID);

        if (books == null)
        {
            Debug.LogError("ValidateBadgeSlotEquiped, error book ID:" + bookID);
        }
        BadgeSlot slot = books.slot_list.Find((s) => s.id == slotID);

        if (slot == null)
        {
            Debug.LogError("ValidateBadgeSlotEquiped, error slot ID:" + bookID + " " + slotID);
        }
        return(slot.status == BadgeSlotStatus.UNLOCK && slot.badge_id != 0);
    }
Exemple #3
0
    public BadgeSlot CreateBadgeSlot()
    {
        BadgeSlot slot = new BadgeSlot();

        return(slot);
    }