public void AddNewPerson(int t) { _pList.Add(t); int personIdx = _pList.IndexOf(t); PendingPersonIdx = personIdx; //Debug.Log("Someone Coming:" + persons[personIdx].name); newInfo.Clear(); persons[personIdx].GetComponent <PersonInfo>().UserID = t; persons[personIdx].GetComponent <PersonInfo>().SetBadgeInfo(newInfo); //Debug.Log("Anonamous person just came in, waiting for identification info from Awarepoint"); trackintInterface.pendingAlarm = true; StartCoroutine("WaitAnonTimeOut", anonamousTimeOut); headsupCont.EnterRoomAnon(); // }
public void Reset() { //Debug.Log ("Reset: " + gameObject.name); personCenter = Vector2.zero; depth = 0; //person status info isFreezing = false; isOut = true; oldPos = originPos; currentPos = originPos; gameObject.transform.position = originPos; //person hospital info badgeInfo.Clear(); userID = 0; wholeTextureOnce = 0; }