Exemple #1
0
        public override WebSocketCommandInfo GetCommandInfo(byte[] readBuffer, int offset, int length, out int left)
        {
            var cmdInfo = base.GetCommandInfo(readBuffer, offset, length, out left);

            if (cmdInfo == null)
            {
                return(null);
            }

            //If bad request, NextCommandReader will still be this HandshakeReader
            if (!BadRequestCode.Equals(cmdInfo.Key))
            {
                NextCommandReader = new DraftHybi10DataReader();
            }

            return(cmdInfo);
        }
        public override WebSocketCommandInfo GetCommandInfo(byte[] readBuffer, int offset, int length, out int left)
        {
            //haven't receive handshake header
            if (m_ReceivedChallengeLength < 0)
            {
                var commandInfo = base.GetCommandInfo(readBuffer, offset, length, out left);

                if (commandInfo == null)
                {
                    return(null);
                }

                //Bad request
                if (BadRequestCode.Equals(commandInfo.Key))
                {
                    return(commandInfo);
                }

                m_ReceivedChallengeLength = 0;
                m_HandshakeCommand        = commandInfo;

                var challengeOffset = offset + length - left;

                if (left < m_ExpectedChallengeLength)
                {
                    if (left > 0)
                    {
                        Buffer.BlockCopy(readBuffer, challengeOffset, m_Challenges, 0, left);
                        m_ReceivedChallengeLength = left;
                        left = 0;
                    }

                    return(null);
                }
                else if (left == m_ExpectedChallengeLength)
                {
                    Buffer.BlockCopy(readBuffer, challengeOffset, m_Challenges, 0, left);
                    SetDataReader();
                    m_HandshakeCommand.Data = m_Challenges;
                    left = 0;
                    return(m_HandshakeCommand);
                }
                else
                {
                    Buffer.BlockCopy(readBuffer, challengeOffset, m_Challenges, 0, m_ExpectedChallengeLength);
                    left -= m_ExpectedChallengeLength;
                    SetDataReader();
                    m_HandshakeCommand.Data = m_Challenges;
                    return(m_HandshakeCommand);
                }
            }
            else
            {
                int receivedTotal = m_ReceivedChallengeLength + length;

                if (receivedTotal < m_ExpectedChallengeLength)
                {
                    Buffer.BlockCopy(readBuffer, offset, m_Challenges, m_ReceivedChallengeLength, length);
                    left = 0;
                    m_ReceivedChallengeLength = receivedTotal;
                    return(null);
                }
                else if (receivedTotal == m_ExpectedChallengeLength)
                {
                    Buffer.BlockCopy(readBuffer, offset, m_Challenges, m_ReceivedChallengeLength, length);
                    left = 0;
                    SetDataReader();
                    m_HandshakeCommand.Data = m_Challenges;
                    return(m_HandshakeCommand);
                }
                else
                {
                    var parsedLen = m_ExpectedChallengeLength - m_ReceivedChallengeLength;
                    Buffer.BlockCopy(readBuffer, offset, m_Challenges, m_ReceivedChallengeLength, parsedLen);
                    left = length - parsedLen;
                    SetDataReader();
                    m_HandshakeCommand.Data = m_Challenges;
                    return(m_HandshakeCommand);
                }
            }
        }