// Use this for initialization void Start() { backtoryApi = BacktoryRealtimeUnityApi.Instance(); backtoryApi.SetChatListener(this); addClickListeners(); // btnOffline.onClick.Invoke (); }
// Use this for initialization void Start() { PlayerPrefs.SetInt("MainLevel", Application.loadedLevel); // TODO: adapt to other parts of sdk BacktoryRealtimeUnityApi.Initialize(BacktoryConfig.BacktoryConnectivityInstanceId); backtoryApi = BacktoryRealtimeUnityApi.Instance(); backtoryApi.SetRealtimeSdkListener(this); backtoryApi.SetMatchmakingListener(this); backtoryApi.SetChallengeListener(this); ifUsername.text = "user1"; ifPassword.inputType = InputField.InputType.Password; ifPassword.text = "a"; addClickListeners(); }
// Use this for initialization void Start() { // UnityThreadHelper.EnsureHelperForce (); matchApi = BacktoryRealtimeUnityApi.GetMatchApi(MainScript.LastFoundedGameId); matchApi.SetRealtimeSdkListener(this); matchApi.SetMatchListener(this); addClickListeners(); // TODO use better name like JoinAndStart or ConnectAndJoin BacktoryResponse <ConnectResponse> response = matchApi.ConnectAndJoin(); if (response.Successful) { writeLine("---connected: " + response.Body.Username + ":" + response.Body.UserId); } else { writeLine("---connect failed with code: " + response.Code + " and message: " + response.Message); } }