public MessageResult CreateFinishedGame(CreateFinishedGame data) { MessageResult result = MessageResult.ErrorMessage("Failed to create"); try { if (db.Games.Any(g => g.Name == data.Name)) { return(MessageResult.ErrorMessage($"Game name {data.Name} already exists, can't add game.")); } Game newGame = new Game() { Name = data.Name, GenreId = data.GenreId, ImagePath = data.ImagePath, ReleaseDate = data.ReleaseDate, }; db.Games.Add(newGame); db.SaveChanges(); Game addedGame = db.Games.Where(g => g.Name == data.Name) .SingleOrDefault(); FinishedGame newFinishedGame = new FinishedGame() { GameId = addedGame.GameId, DaysPlayed = data.DaysPlayed, HoursPlayed = data.HoursPlayed, GameRatingId = data.GameRatingId, GameStartDate = data.GameStartDate, GameFinishedDate = data.GameFinishedDate, }; db.FinishedGames.Add(newFinishedGame); db.SaveChanges(); result = MessageResult.SuccessMessage($"Game {data.Name} has been added to the Finished games list"); } catch { throw; } return(result); }
public static void Seed(BacklogContext context) { context.Tenants.AddOrUpdate(x => x.Name, new Tenant() { Name = "Default", UniqueId = new Guid("bad9a182-ede0-418d-9588-2d89cfd555bd") }); context.SaveChanges(); }
public static void Seed(BacklogContext context) { context.Tenants.AddOrUpdate(x => x.Name, new Tenant() { Name = "Default", UniqueId = new Guid("196ce9e2-3107-475f-9c1c-7fa13b534eb1") }); context.SaveChanges(); }
public MessageResult Remove(int gameId) { var game = db.Games.Find(gameId); if (game == null) { return(MessageResult.ErrorMessage($"Removal incomplete, game id {gameId} doesn't exist")); } try { db.Games.Remove(game); db.SaveChanges(); return(MessageResult.SuccessMessage($"{game.Name} has been removed")); } catch { throw; } }
public static void Seed(BacklogContext context) { var systemRole = context.Roles.First(x => x.Name == Roles.SYSTEM); var roles = new List <Role>(); roles.Add(systemRole); context.Users.AddOrUpdate(x => x.Username, new User() { Username = "******", Password = new EncryptionService().TransformPassword("system"), Roles = roles }); context.SaveChanges(); }
public static void Seed(BacklogContext context) { var tenant = context.Tenants.Single(x => x.Name == "Default"); var user = context.Users.Include(x => x.Profile).Single(x => x.Username == Constants.DefaultUsername); context.Profiles.AddOrUpdate(x => x.Name, new Profile() { Name = "Kirk Brown", AvatarImageUrl = "https://media.licdn.com/mpr/mpr/shrinknp_400_400/AAIABADGAAAAAQAAAAAAAA1IAAAAJGRmMzVhMjBjLTcxYjQtNGYwNy1hZWI3LWY5MWE3ZGE4NTdmOQ.jpg", TenantId = tenant.Id, User = user }); context.SaveChanges(Constants.DefaultUsername); }
public static void Seed(BacklogContext context) { context.Roles.AddOrUpdate(x => x.Name, new Role() { Name = Roles.SYSTEM }); context.Roles.AddOrUpdate(x => x.Name, new Role() { Name = Roles.PRODUCT }); context.Roles.AddOrUpdate(x => x.Name, new Role() { Name = Roles.DEVELOPMENT }); context.SaveChanges(); }
public static void Seed(BacklogContext context) { var tenant = context.Tenants.Single(x => x.Name == "Default"); var systemRole = context.Roles.First(x => x.Name == Roles.SYSTEM); var roles = new List <Role>() { systemRole }; context.Users.AddOrUpdate(x => x.Username, new User() { Username = "", Password = new EncryptionService().TransformPassword(""), Roles = roles, TenantId = tenant.Id }); context.SaveChanges(); }
public static void Seed(BacklogContext context) { var tenant = context.Tenants.Single(x => x.Name == "Default"); context.Tiles.AddOrUpdate(x => x.Name, new Tile() { Name = "Home Page", TenantId = tenant.Id }); context.Tiles.AddOrUpdate(x => x.Name, new Tile() { Name = "Digital Assets", TenantId = tenant.Id }); context.Tiles.AddOrUpdate(x => x.Name, new Tile() { Name = "Products", TenantId = tenant.Id }); context.Tiles.AddOrUpdate(x => x.Name, new Tile() { Name = "Epics", TenantId = tenant.Id }); context.Tiles.AddOrUpdate(x => x.Name, new Tile() { Name = "Sprints", TenantId = tenant.Id }); context.Tiles.AddOrUpdate(x => x.Name, new Tile() { Name = "Tasks", TenantId = tenant.Id }); context.SaveChanges(Constants.DefaultUsername); }
public static void Seed(BacklogContext context) { context.TaskStatuses.AddOrUpdate(x => x.Name, new TaskStatus() { Name = TaskStatuses.NOT_STARTED }); context.TaskStatuses.AddOrUpdate(x => x.Name, new TaskStatus() { Name = TaskStatuses.IN_PROGRESS }); context.TaskStatuses.AddOrUpdate(x => x.Name, new TaskStatus() { Name = TaskStatuses.QA }); context.TaskStatuses.AddOrUpdate(x => x.Name, new TaskStatus() { Name = TaskStatuses.COMPLETE }); context.SaveChanges(); }
public static void Seed(BacklogContext context) { context.TaskStatuses.AddOrUpdate(x => x.Name, new TaskStatus() { Name = "[Task Status] Not Started" }); context.TaskStatuses.AddOrUpdate(x => x.Name, new TaskStatus() { Name = "[Task Status] In Progress" }); context.TaskStatuses.AddOrUpdate(x => x.Name, new TaskStatus() { Name = "[Task Status] QA" }); context.TaskStatuses.AddOrUpdate(x => x.Name, new TaskStatus() { Name = "[Task Status] Complete" }); context.SaveChanges(); }
public static void Initialize(BacklogContext context) { context.Database.EnsureCreated(); if (context.Genres.Any() == false) { //Genres, we'll most likely use these in production. context.Genres.AddRange( new Genre { Name = "Platform" }, new Genre { Name = "Shooter" }, new Genre { Name = "Fighting" }, new Genre { Name = "RPG" }, new Genre { Name = "JRPG" }, new Genre { Name = "Shooter RPG" }, new Genre { Name = "Hack & Slash" }, new Genre { Name = "MMORPG" }, new Genre { Name = "Stealth" }, new Genre { Name = "Horror" }, new Genre { Name = "Rhythm" }, new Genre { Name = "Visual novel" }, new Genre { Name = "Metroidvania" }, new Genre { Name = "Point & click" }, new Genre { Name = "Roguelike" }, new Genre { Name = "Roguelite" }, new Genre { Name = "Simulation" }, new Genre { Name = "Tycoon" }, new Genre { Name = "City Building" }, new Genre { Name = "RTS" }, new Genre { Name = "4x" }, new Genre { Name = "Grand Strategy" }, new Genre { Name = "Turn based Strategy" }, new Genre { Name = "Real-time Tactics" }, new Genre { Name = "MOBA" }, new Genre { Name = "Tower Defense" }, new Genre { Name = "Racing" }, new Genre { Name = "Sport" }, new Genre { Name = "Party" }, new Genre { Name = "Board game" }, new Genre { Name = "Card game" }); context.SaveChanges(); } if (context.GameRating.Any() == false) { //Personal game rating seed data, use these in production as well. context.GameRating.AddRange( new GameRating { Rating = "Abomination" }, new GameRating { Rating = "Bad" }, new GameRating { Rating = "Not good" }, new GameRating { Rating = "Ok" }, new GameRating { Rating = "Good" }, new GameRating { Rating = "Great" }, new GameRating { Rating = "Awesome" }, new GameRating { Rating = "EPIC AWESOME" } ); context.SaveChanges(); } if (context.Games.Any() == false) { //Artificial game seed, scrap for production. context.Games.AddRange( //Not beaten new Game { Name = "Doom", GenreId = 1, ReleaseDate = new DateTime(1992, 12, 12), ImagePath = "doom.jpg" }, new Game { Name = "Elex", GenreId = 2, ReleaseDate = new DateTime(2010, 4, 10), ImagePath = "" }, new Game { Name = "Shadow warrior", GenreId = 3, ReleaseDate = new DateTime(2009, 1, 1), ImagePath = "" }, new Game { Name = "Morrowind", GenreId = 4, ReleaseDate = new DateTime(2003, 2, 7) }, new Game { Name = "Deponia", GenreId = 5, ReleaseDate = new DateTime(2007, 1, 16), ImagePath = "doom.jpg" }, new Game { Name = "Bioshock", GenreId = 6, ReleaseDate = new DateTime(2008, 2, 10), ImagePath = "default.png" }, new Game { Name = "Far cry", GenreId = 7, ReleaseDate = new DateTime(2013, 3, 11), ImagePath = "doom.jpg" }, new Game { Name = "Fallout", GenreId = 8, ReleaseDate = new DateTime(2009, 1, 1), ImagePath = "default.png" }, new Game { Name = "Quake", GenreId = 9, ReleaseDate = new DateTime(1998, 1, 1), ImagePath = "default.png" }, //Broken new Game { Name = "Daikatana", GenreId = 2, ReleaseDate = new DateTime(2000, 1, 1), ImagePath = "default.png" }, new Game { Name = "Operation Flashpoint", GenreId = 3, ReleaseDate = new DateTime(2002, 1, 1), ImagePath = "doom.jpg" }, new Game { Name = "Freedom Fighters", GenreId = 4, ReleaseDate = new DateTime(2001, 1, 1), ImagePath = "default.png" }, //Beaten new Game { Name = "Chroma Squad", GenreId = 10, ReleaseDate = new DateTime(1980, 1, 1), ImagePath = "default.png" }, new Game { Name = "Darwinia", GenreId = 1, ReleaseDate = new DateTime(1981, 2, 1), ImagePath = "doom.jpg" }, //Game discontinued new Game { Name = "Settlers 2", GenreId = 2, ReleaseDate = new DateTime(1982, 3, 1), ImagePath = "default.png" }, new Game { Name = "Septerra Core", GenreId = 3, ReleaseDate = new DateTime(1983, 4, 1), ImagePath = "default.png" }, new Game { Name = "Crashlands", GenreId = 4, ReleaseDate = new DateTime(1984, 5, 1), ImagePath = "default.png" }, //Game low priority new Game { Name = "Action Henk", GenreId = 5, ReleaseDate = new DateTime(1985, 6, 1), ImagePath = "default.png" }, new Game { Name = "Age of Wonders", GenreId = 6, ReleaseDate = new DateTime(1986, 7, 1), ImagePath = "default.png" }, new Game { Name = "Flesh Eaters", GenreId = 7, ReleaseDate = new DateTime(1987, 8, 1), ImagePath = "default.png" } ); context.SaveChanges(); } if (context.BacklogGames.Any() == false) { //Artificial game backlog seed, scrap heading into production context.BacklogGames.AddRange( new BacklogGame { GameId = 1 }, new BacklogGame { GameId = 2 }, new BacklogGame { GameId = 3 }, new BacklogGame { GameId = 4 }, new BacklogGame { GameId = 5 }, new BacklogGame { GameId = 6 }, new BacklogGame { GameId = 7 }, new BacklogGame { GameId = 8 }, new BacklogGame { GameId = 9 } ); context.SaveChanges(); } if (context.BrokenGames.Any() == false) { context.BrokenGames.AddRange( new BrokenGame { GameId = 10, Comment = "Boss crashing game" }, new BrokenGame { GameId = 11, Comment = "Final level game breaking bug" }, new BrokenGame { GameId = 12, Comment = "Game physics broken, can't finish tutorial misison" } ); context.SaveChanges(); } if (context.FinishedGames.Any() == false) { context.FinishedGames.AddRange( new FinishedGame { GameId = 13, GameRatingId = 4, GameStartDate = new DateTime(2017, 8, 10), GameFinishedDate = new DateTime(2017, 9, 3), HoursPlayed = 10, DaysPlayed = 2 }, new FinishedGame { GameId = 14, GameRatingId = 5, GameStartDate = new DateTime(2018, 10, 20), GameFinishedDate = new DateTime(2018, 11, 20), HoursPlayed = 20, DaysPlayed = 4 } ); context.SaveChanges(); } if (context.DiscontinuedGames.Any() == false) { context.DiscontinuedGames.AddRange( new DiscontinuedGame { GameId = 15, Comment = "14 hour long missions" }, new DiscontinuedGame { GameId = 16, Comment = "So many battles, so many battles, 3 hours battle, 5 minutes story..so many hours" }, new DiscontinuedGame { GameId = 17, Comment = "Story is watered down with meaningless sandbox crafting the same stuff with different materials. First story arch is good though" } ); context.SaveChanges(); } if (context.LowPriorityGames.Any() == false) { context.LowPriorityGames.AddRange( new LowPriorityGame { GameId = 18, Date = new DateTime(2016, 1, 2) }, new LowPriorityGame { GameId = 19, Date = new DateTime(2017, 2, 2) }, new LowPriorityGame { GameId = 20, Date = new DateTime(2018, 2, 2) } ); context.SaveChanges(); } if (context.TwitchUsers.Any() == false) { //Artificial twitch user data context.TwitchUsers.AddRange( new TwitchUser { UserName = "******", UserLevel = 1 }, new TwitchUser { UserName = "******", UserLevel = 9 }, new TwitchUser { UserName = "******", UserLevel = 10 }, new TwitchUser { UserName = "******", UserLevel = 1 } ); context.SaveChanges(); } if (context.Polls.Any() == false) { //Artificial poll data context.Polls.AddRange( new Poll { StartDate = new DateTime(2016, 1, 1), EndDate = new DateTime(2016, 1, 20) }, new Poll { StartDate = new DateTime(2018, 6, 19), EndDate = null } ); context.SaveChanges(); } if (context.GamesInPoll.Any() == false) { context.GamesInPoll.AddRange( new GameInPoll { GameId = 1, PollId = 1 }, new GameInPoll { GameId = 2, PollId = 1 }, new GameInPoll { GameId = 3, PollId = 1 }, new GameInPoll { GameId = 4, PollId = 1 }, new GameInPoll { GameId = 5, PollId = 1 }, new GameInPoll { GameId = 6, PollId = 2 }, new GameInPoll { GameId = 7, PollId = 2 }, new GameInPoll { GameId = 8, PollId = 2 }, new GameInPoll { GameId = 9, PollId = 2 }, new GameInPoll { GameId = 1, PollId = 2 } ); context.SaveChanges(); } if (context.Votes.Any() == false) { context.Votes.AddRange( new Vote { PollId = 1, UserId = 1, GameId = 1, VoteCount = 1 }, new Vote { PollId = 1, UserId = 2, GameId = 2, VoteCount = 9 }, new Vote { PollId = 1, UserId = 3, GameId = 1, VoteCount = 10 }, new Vote { PollId = 1, UserId = 4, GameId = 3, VoteCount = 1 } ); context.SaveChanges(); } }