public void Update() { if (_radios.IndexSelected == 0 || _radios.IndexSelected == 1) { Tiles.Update(); } else { TilesPhysics.Update(); } _transaprencyForeground.Update(); _transaprencyBackground.Update(); _transaprencyPhysics.Update(); _radios.Update(); ForegroundVisibility.Update(); BackgroundVisibility.Update(); PhysicsVisibility.Update(); if (_radios.GetIndex().HasValue) { Editor.layerEdit = (LayerEditing)_radios.GetIndex().Value; } else { Editor.layerEdit = LayerEditing.noChoosed; } }
public void Draw() { if (_radios.IndexSelected == 0 || _radios.IndexSelected == 1) { Tiles.Draw(Game1.Win); } else { TilesPhysics.Draw(Game1.Win); } _transaprencyForeground.Draw(); _transaprencyBackground.Draw(); _transaprencyPhysics.Draw(); ForegroundVisibility.Draw(); BackgroundVisibility.Draw(); PhysicsVisibility.Draw(); _radios.Draw(); }