private void GameStart() { CleanUp(); SpriteRenderer backgroundRenderer = view.GetViewObject("background").GetComponent <SpriteRenderer>(); SpawnPoint spawnPoint = view.GetViewObject <SpawnPoint>(); _camera.SetUp(backgroundRenderer); _soundModel.SetUp(); _gameModel.SetUp(0.6f); _mosquitoHandler.SetUp(_camera, spawnPoint, _soundModel); _background.SetUp(); }