IEnumerator audioBossPlay() { mainBgMusic.PauseMusic(); soundAttackIntro.PlayMusic(); yield return(new WaitForSeconds(5f)); soundAttackLoop.PlayMusic(); }
private void StartStory() { Debug.Log("enter"); StartIvernTimeline(); BackgroundMusic[] bgMusic = FindObjectsOfType <BackgroundMusic>(); mainTheme.PauseMusic(); ivernTheme.PlayMusic(); uiMain.ActiveUIStory(); isStoryTelling = true; countmeet++; }