public void LoadDungeonContent(ContentManager content) { var enabledRooms = content.Load <int[][]>("DungeonEnabledRooms"); var enemies = content.Load <int[][]>("DungeonEnemies"); var backgrounds = content.Load <int[][]>("DungeonRoomBackgrounds"); var rows = enabledRooms.Length; _scenes = new Scene[rows][]; _rooms = new Room[rows][]; _backgroundIds = new BackgroundId[rows][]; EnabledRooms = new bool[rows][]; UnmappedRooms = new bool[rows][]; VisitedRooms = new bool[rows][]; for (var row = 0; row < rows; row++) { var cols = enabledRooms[row].Length; _scenes[row] = new Scene[cols]; _rooms[row] = new Room[cols]; _backgroundIds[row] = new BackgroundId[cols]; EnabledRooms[row] = new bool[cols]; UnmappedRooms[row] = new bool[cols]; VisitedRooms[row] = new bool[cols]; for (var col = 0; col < cols; col++) { EnabledRooms[row][col] = enabledRooms[row][col] != 0; UnmappedRooms[row][col] = enabledRooms[row][col] == 2; if (enabledRooms[row][col] == 0) { continue; } var enemyId = -1; var backgroundId = BackgroundId.Default; if (row < enemies.Length && col < enemies[row].Length) { enemyId = enemies[row][col]; } if (row < backgrounds.Length && col < backgrounds[row].Length) { backgroundId = (BackgroundId)backgrounds[row][col]; } var room = new Room(this, content.Load <int[][]>($"Rooms/{row}-{col}"), enemyId); _rooms[row][col] = room; _backgroundIds[row][col] = backgroundId; } } }
private static ISprite Background(BackgroundId backgroundId) { switch (backgroundId) { case BackgroundId.Default: return(BackgroundSpriteFactory.Instance.CreateDungeonBackground()); case BackgroundId.Basement: return(BackgroundSpriteFactory.Instance.CreateBasementBackground()); case BackgroundId.OldMan: return(BackgroundSpriteFactory.Instance.CreateOldManBackground()); default: return(BackgroundSpriteFactory.Instance.CreateDungeonBackground()); } }
private void SetBackground(BackgroundId backgroundId) { _background = new AlphaPassMask(Background(backgroundId), false); }
public override int GetHashCode() { int hash = 1; if (BattleParameterId != 0) { hash ^= BattleParameterId.GetHashCode(); } if (BattleNameJp.Length != 0) { hash ^= BattleNameJp.GetHashCode(); } if (U3 != 0) { hash ^= U3.GetHashCode(); } if (U4 != 0) { hash ^= U4.GetHashCode(); } if (U5 != 0) { hash ^= U5.GetHashCode(); } if (U6 != 0) { hash ^= U6.GetHashCode(); } if (U7 != 0) { hash ^= U7.GetHashCode(); } if (U8 != 0) { hash ^= U8.GetHashCode(); } if (U9 != 0) { hash ^= U9.GetHashCode(); } if (U10 != 0) { hash ^= U10.GetHashCode(); } if (U11 != 0) { hash ^= U11.GetHashCode(); } if (U12 != 0) { hash ^= U12.GetHashCode(); } if (U13 != 0) { hash ^= U13.GetHashCode(); } if (U14 != 0) { hash ^= U14.GetHashCode(); } if (U15 != 0) { hash ^= U15.GetHashCode(); } if (U16 != 0) { hash ^= U16.GetHashCode(); } if (U17 != 0) { hash ^= U17.GetHashCode(); } if (NpcUnitId1 != 0) { hash ^= NpcUnitId1.GetHashCode(); } if (NpcUnitId2 != 0) { hash ^= NpcUnitId2.GetHashCode(); } if (NpcUnitId3 != 0) { hash ^= NpcUnitId3.GetHashCode(); } if (BackgroundId != 0) { hash ^= BackgroundId.GetHashCode(); } if (TrainerNameId.Length != 0) { hash ^= TrainerNameId.GetHashCode(); } if (U23 != 0) { hash ^= U23.GetHashCode(); } if (U24 != 0) { hash ^= U24.GetHashCode(); } if (U25 != 0) { hash ^= U25.GetHashCode(); } if (U26 != 0) { hash ^= U26.GetHashCode(); } if (U27 != 0) { hash ^= U27.GetHashCode(); } if (U28 != 0) { hash ^= U28.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public override int GetHashCode() { return(UserId.GetHashCode() * 37 + BackgroundId.GetHashCode()); }