Exemple #1
0
        public void DoAction()
        {
            if (GameOptions.Instance.UseAndroidNativeAudio)
            {
                ANAMusic.release(NativeAudioId);
            }

            switch (action)
            {
            case Action.Back:
                print("Loading LevelSelection scene.");
                StartCoroutine(View.ReturnToLevelSelectionCoroutine());
                break;

            case Action.Retry:
                BackgroundCanvasHelper.PersistBackgroundCanvas();
                SceneManager.LoadScene("CytusGame");
                break;

            case Action.Result:
                BackgroundCanvasHelper.PersistBackgroundCanvas();
                print("Loading GameResult scene.");
                SceneManager.LoadScene("GameResult");
                break;
            }
        }
Exemple #2
0
    public void DoAction()
    {
        if (!CytoidApplication.CurrentLevel.isInternal && Application.platform == RuntimePlatform.Android)
        {
            ANAMusic.release(anaId);
        }
        switch (action)
        {
        case Action.Back:
            print("Loading LevelSelection scene.");
            StartCoroutine(GoBackToLevelSelectionCoroutine());
            break;

        case Action.Retry:
            BackgroundCanvasHelper.PersistBackgroundCanvas();
            SceneManager.LoadScene("Game");
            break;

        case Action.Result:
            BackgroundCanvasHelper.PersistBackgroundCanvas();
            print("Loading GameResult scene.");
            SceneManager.LoadScene("GameResult");
            break;
        }
    }
    public void DoAction()
    {
        BackgroundCanvasHelper.PersistBackgroundCanvas();

        switch (action)
        {
        case Action.Retry:
            SceneManager.LoadScene("CytusGame");
            break;

        case Action.Next:
            SceneManager.LoadScene("LevelSelection");
            break;
        }
    }
    public void DoAction()
    {
        switch (action)
        {
        case Action.Go:
            print("Loading Game scene.");

            PlayerPrefsExt.SetBool("early_late_indicator", earlyLateIndicatorToggle.isOn);
            PlayerPrefsExt.SetBool("larger_hitboxes", largerHitboxesToggle.isOn);

            BackgroundCanvasHelper.PersistBackgroundCanvas();

            SceneManager.LoadScene("CytusGame");
            break;
        }
    }
Exemple #5
0
    public void DoAction()
    {
        switch (action)
        {
        case Action.Go:
            print("Loading Game scene.");

            PlayerPrefs.SetFloat("user_offset", float.Parse(userOffsetInput.text));
            PlayerPrefsExt.SetBool("show_scanner", showScannerToggle.isOn);
            PlayerPrefsExt.SetBool("inverse", isInversedToggle.isOn);
            PlayerPrefs.SetString("ring_color", ringColorInput.text);
            PlayerPrefs.SetString("ring_color_alt", ringColorAltInput.text);
            PlayerPrefs.SetString("fill_color", fillColorInput.text);
            PlayerPrefs.SetString("fill_color_alt", fillColorAltInput.text);

            BackgroundCanvasHelper.PersistBackgroundCanvas();
            SceneManager.LoadScene("Game");
            break;
        }
    }