Exemple #1
0
    public void FinishBattle()
    {
        StallingRoundNumber = 0;
        var darkenessLoot = DarkestDungeonManager.Data.LootDatabase.DarknessLoot["battle"];

        for (int i = darkenessLoot.Count - 1; i >= 0; i--)
        {
            if (darkenessLoot[i].DarknessLevel == RaidSceneManager.TorchMeter.CurrentRange.Min)
            {
                if (RandomSolver.CheckSuccess(darkenessLoot[i].Chance))
                {
                    for (int j = 0; j < darkenessLoot[i].Codes.Count; j++)
                    {
                        BattleLoot.Add(new LootDefinition()
                        {
                            Code = darkenessLoot[i].Codes[j], Count = 1
                        });
                    }
                }
                break;
            }
        }
        for (int i = 0; i < HeroParty.Units.Count; i++)
        {
            var hero = (Hero)HeroParty.Units[i].Character;
            if (hero.HeroClass.ExtraBattleLoot != null)
            {
                BattleLoot.Add(hero.HeroClass.ExtraBattleLoot);
            }
        }

        HeroFormation.RectTransform.SetParent(Rect.parent, false);
        RaidSceneManager.DungeonCamera.target = HeroFormation.ranks.RectTransform;
        MonsterFormation.overlay.ResetOverlay();
        MonsterParty.DeleteFormation();
        MonsterFormation.gameObject.SetActive(false);
        ResetIds();
        backdrop.Deactivate();
        Round.OrderedUnits.Clear();
        RaidSceneManager.TorchMeter.ClearModifier();

        if (SharedHealth.IsActive)
        {
            SharedHealth.Reset();
        }
    }