/// <summary> /// ������������ /// </summary> void ClearAllData() { if (GameMain.EvtBGClearAllData_Before != null) { GameMain.EvtBGClearAllData_Before(); } BackStageSetting bsSetting = GameMain.Singleton.BSSetting; bsSetting.His_GainTotal.Val = 0; bsSetting.His_GainPrevious.Val = 0; bsSetting.His_GainCurrent.Val = 0; bsSetting.His_CoinUp.Val = 0; bsSetting.His_CoinDown.Val = 0; bsSetting.His_CoinInsert.Val = 0; bsSetting.His_CoinOut.Val = 0; bsSetting.His_TicketOut.Val = 0; #if TEMP_ADD_FIREANDGAIN bsSetting.His_ScoreFire.Val = 0; bsSetting.His_ScoreGain.Val = 0; #endif for (int i = 0; i != Defines.MaxNumPlayer; ++i) { bsSetting.Dat_PlayersScore[i].Val = 0; bsSetting.Dat_PlayersGunScore[i].Val = bsSetting.GetScoreMin(); bsSetting.Dat_PlayersScoreWon[i].Val = 0; } bsSetting.TicketOutFragment.Val = 0; }
//void Handle_InputKey(int control, HpyInputKey key, bool down) //{ // if (down && key == HpyInputKey.BS_Confirm) // { // BackToMainMenu(); // } //} /// <summary> /// �Ƿ��������ݶ���ʼ���� /// </summary> /// <returns></returns> bool IsAllDataInited() { BackStageSetting bsSetting = GameMain.Singleton.BSSetting; if (bsSetting.His_GainTotal.Val != 0) { return(false); } if (bsSetting.His_GainPrevious.Val != 0) { return(false); } if (bsSetting.His_GainCurrent.Val != 0) { return(false); } if (bsSetting.His_CoinUp.Val != 0) { return(false); } if (bsSetting.His_CoinDown.Val != 0) { return(false); } if (bsSetting.His_CoinInsert.Val != 0) { return(false); } if (bsSetting.His_CoinOut.Val != 0) { return(false); } if (bsSetting.His_TicketOut.Val != 0) { return(false); } for (int i = 0; i != Defines.MaxNumPlayer; ++i) { if (bsSetting.Dat_PlayersScore[i].Val != 0 || bsSetting.Dat_PlayersGunScore[i].Val != bsSetting.GetScoreMin() || bsSetting.Dat_PlayersScoreWon[i].Val != 0) { return(false); } } return(true); }
public void AdvanceNeedScore() { BackStageSetting bss = GameMain.Singleton.BSSetting; int gunScoreCurrent = bss.Dat_PlayersGunScore[mOwner.Idx].Val; gunScoreCurrent += bss.ScoreChangeValue.Val; if (gunScoreCurrent > bss.ScoreMax.Val) { gunScoreCurrent = bss.GetScoreMin(); } Text_NeedCoin.text = gunScoreCurrent.ToString(); Text_NeedCoin.Commit(); bss.Dat_PlayersGunScore[mOwner.Idx].Val = gunScoreCurrent;//记录 //音效 if (GameMain.Singleton.SoundMgr.snd_exchangeGun_1 != null) { GameMain.Singleton.SoundMgr.PlayOneShot(GameMain.Singleton.SoundMgr.snd_exchangeGun_1); } }
void Handle_InputKey(int control, HpyInputKey key, bool down) { #region keydown if (down && key == HpyInputKey.BS_Up) { SelectPrev(); //StartCoroutine("_Coro_SelectPrev"); } else if (down && key == HpyInputKey.BS_Down) { SelectNext(); //StartCoroutine("_Coro_SelectNext"); } else if (down && key == HpyInputKey.BS_Left) { if (mCurCursorIdx == (int)Option.Difficult)//���� { Ctrl_GameDifficul.StartChange(false); } else if (mCurCursorIdx == (int)Option.CoinTicketRatio)//��Ʊ���� { if (mCurrentCoinTicketRotioSelect == null) { mCurrentCoinTicketRotioSelect = Ctrl_CoinTicketRatio_Coin; mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StartFlash(); } else { mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StopFlash(); mCurrentCoinTicketRotioSelect.StartChangeNumViewing(-1); } mIsMainMenuMovable = false;//���˵������ƶ� } else if (mCurCursorIdx == 2) { Ctrl_OutBountyType.StartChange(false); } else if (mCurCursorIdx == (int)Option._GunLayoutType) { Ctrl_GunLayouType.StartChange(false); } else if (mCurCursorIdx == (int)Option.IsBulletCrossScreen) { Ctrl_IsBulletCross.StartChange(false); } else if (mCurCursorIdx == (int)Option.ScoreChange) { Ctrl_ScoreChangeVal.StartChangeNumViewing((int cur) => { return(-GetChangeValL(cur)); }); } else if (mCurCursorIdx == (int)Option.MinGunScore) { Ctrl_MinScore.StartChangeNumViewing((int cur) => { return(-GetChangeValL(cur)); }); } else if (mCurCursorIdx == (int)Option.MaxGunScore) { Ctrl_MaxScore.StartChangeNumViewing((int cur) => { return(-GetChangeValL(cur)); }); } else if (mCurCursorIdx == (int)Option.LaguageSelect) { Ctrl_Language.StartChange(false); } } else if (down && key == HpyInputKey.BS_Right) { if (mCurCursorIdx == (int)Option.Difficult)//���� { Ctrl_GameDifficul.StartChange(true); } else if (mCurCursorIdx == (int)Option.CoinTicketRatio)//��Ʊ���� { if (mCurrentCoinTicketRotioSelect == null) { mCurrentCoinTicketRotioSelect = Ctrl_CoinTicketRatio_Coin; mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StartFlash(); } else { mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StopFlash(); mCurrentCoinTicketRotioSelect.StartChangeNumViewing(1); } mIsMainMenuMovable = false;//���˵������ƶ� } else if (mCurCursorIdx == 2) { Ctrl_OutBountyType.StartChange(true); } else if (mCurCursorIdx == (int)Option._GunLayoutType) { Ctrl_GunLayouType.StartChange(true); } else if (mCurCursorIdx == (int)Option.IsBulletCrossScreen) { Ctrl_IsBulletCross.StartChange(true); } else if (mCurCursorIdx == (int)Option.ScoreChange) { Ctrl_ScoreChangeVal.StartChangeNumViewing(GetChangeValR); } else if (mCurCursorIdx == (int)Option.MinGunScore) { Ctrl_MinScore.StartChangeNumViewing(GetChangeValR); } else if (mCurCursorIdx == (int)Option.MaxGunScore) { Ctrl_MaxScore.StartChangeNumViewing(GetChangeValR); } else if (mCurCursorIdx == (int)Option.LaguageSelect) { Ctrl_Language.StartChange(true); } } else if (down && key == HpyInputKey.BS_Confirm) { //��Ч-��̨ if (GameMain.Singleton.SoundMgr.snd_bkBtn != null) { GameMain.Singleton.SoundMgr.PlayOneShot(GameMain.Singleton.SoundMgr.snd_bkBtn); } if (mCurCursorIdx == (int)Option.CoinTicketRatio)//��Ʊ���� { if (mCurrentCoinTicketRotioSelect == null) { mCurrentCoinTicketRotioSelect = Ctrl_CoinTicketRatio_Coin; mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StartFlash(); mIsMainMenuMovable = false; } else { mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StopFlash(); mCurrentCoinTicketRotioSelect = null; mIsMainMenuMovable = true; } } else if (mCurCursorIdx == (int)Option.RecoverSetting)//�ָ�Ĭ��ֵ { Ctrl_GameDifficul.ViewIdx = (int)BackStageSetting.Def_GameDifficult; Ctrl_CoinTicketRatio_Coin.NumViewing = BackStageSetting.Def_CoinTicketRatio_Coin; Ctrl_CoinTicketRatio_Ticket.NumViewing = BackStageSetting.Def_CoinTicketRatio_Ticket; Ctrl_IsBulletCross.ViewIdx = BackStageSetting.Def_IsBulletCrossWhenScreenNet ? 1 : 0; Ctrl_ScoreChangeVal.NumViewing = BackStageSetting.Def_ScoreChangeValue; Ctrl_MaxScore.NumViewing = BackStageSetting.Def_ScoreMax; Ctrl_MinScore.NumViewing = BackStageSetting.Def_ScoreMin; Ctrl_OutBountyType.ViewIdx = (int)BackStageSetting.Def_OutBountyType; Ctrl_GunLayouType.ViewIdx = (int)BackStageSetting.Def_GunLayoutType; Ctrl_Language.ViewIdx = (int)BackStageSetting.Def_LanguageUsing; } else if (mCurCursorIdx == (int)Option.SaveSetting)//�����˳� { //���� �Ѷ� �� ��Ʊ �����Ƿ��иı�,�еĻ�����Ҫ������0 ,�����˳� bool needCodePrint = false; //���� BackStageSetting bsSetting = GameMain.Singleton.BSSetting; if ((int)mEnterVal_GameDifficult != Ctrl_GameDifficul.ViewIdx) { bsSetting.GameDifficult_.Val = (GameDifficult)Ctrl_GameDifficul.ViewIdx; needCodePrint = true; } if (mEnterVal_CoinTicketRatio_Coin != Ctrl_CoinTicketRatio_Coin.NumViewing) { bsSetting.CoinTicketRatio_Coin.Val = Ctrl_CoinTicketRatio_Coin.NumViewing; needCodePrint = true; } if (mEnterVal_CoinTicketRatio_Ticket != Ctrl_CoinTicketRatio_Ticket.NumViewing) { bsSetting.CoinTicketRatio_Ticket.Val = Ctrl_CoinTicketRatio_Ticket.NumViewing; needCodePrint = true; } if ((mEnterVal_IsBulletCross?1:0) != Ctrl_IsBulletCross.ViewIdx) { bsSetting.IsBulletCrossWhenScreenNet.Val = Ctrl_IsBulletCross.ViewIdx == 1 ? true : false; } if (mEnterVal_ScoreChangeValue != Ctrl_ScoreChangeVal.NumViewing) { bsSetting.ScoreChangeValue.Val = Ctrl_ScoreChangeVal.NumViewing; } if (mEnterVal_Scoremax != Ctrl_MaxScore.NumViewing) { bsSetting.ScoreMax.Val = Ctrl_MaxScore.NumViewing; for (int i = 0; i != Defines.MaxNumPlayer; ++i) { bsSetting.Dat_PlayersGunScore[i].Val = bsSetting.GetScoreMin(); } } if (mEnterVal_Scoremin != Ctrl_MinScore.NumViewing) { bsSetting.ScoreMin.Val = Ctrl_MinScore.NumViewing; for (int i = 0; i != Defines.MaxNumPlayer; ++i) { bsSetting.Dat_PlayersGunScore[i].Val = bsSetting.GetScoreMin(); } } if ((int)mEnterVal_OutBountyType != Ctrl_OutBountyType.ViewIdx) { bsSetting.OutBountyType_.Val = (OutBountyType)Ctrl_OutBountyType.ViewIdx; } if ((int)mEnterVal_GunLayoutType != Ctrl_GunLayouType.ViewIdx) { bsSetting.GunLayoutType_.Val = (GunLayoutType)Ctrl_GunLayouType.ViewIdx; } if ((int)mEnterVal_Language != Ctrl_Language.ViewIdx) { bsSetting.LaguageUsing.Val = (Language)Ctrl_Language.ViewIdx; if (GameMain.EvtLanguageChange != null) { GameMain.EvtLanguageChange(bsSetting.LaguageUsing.Val); } } if (needCodePrint) { gameObject.SetActiveRecursively(false); GameMain.Singleton.BSSetting.CodePrintCurrentAction.SetImmdiately(false);//��0״̬ GameMain.Singleton.BSSetting.IsCodePrintClearAllData.SetImmdiately(true); //BackstageMain.Singleton.WndCodePrint.gameObject.SetActiveRecursively(true); BackstageMain.Singleton.WndCodePrint.Enter(); } else { BackToMainMenu(); } } else if (mCurCursorIdx == (int)Option.Quit)//�������˳� { //��Ч-��̨ if (GameMain.Singleton.SoundMgr.snd_bkBtn != null) { GameMain.Singleton.SoundMgr.PlayOneShot(GameMain.Singleton.SoundMgr.snd_bkBtn); } BackToMainMenu(); } } #endregion #region keyup if (!down && key == HpyInputKey.BS_Up) { //StopCoroutine("_Coro_SelectPrev"); } else if (!down && key == HpyInputKey.BS_Down) { //StopCoroutine("_Coro_SelectNext"); } else if (!down && key == HpyInputKey.BS_Left) { if (mCurCursorIdx == (int)Option.Difficult) { Ctrl_GameDifficul.StopChange(); } if (mCurCursorIdx == (int)Option.CoinTicketRatio) { if (mCurrentCoinTicketRotioSelect != null) { mCurrentCoinTicketRotioSelect.StopChangeNumViewing(); mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StartFlash(); } } else if (mCurCursorIdx == 2) { Ctrl_OutBountyType.StopChange(); } else if (mCurCursorIdx == (int)Option._GunLayoutType) { Ctrl_GunLayouType.StopChange(); } else if (mCurCursorIdx == (int)Option.IsBulletCrossScreen) { Ctrl_IsBulletCross.StopChange(); } else if (mCurCursorIdx == (int)Option.ScoreChange) { Ctrl_ScoreChangeVal.StopChangeNumViewing(); } else if (mCurCursorIdx == (int)Option.MinGunScore) { Ctrl_MinScore.StopChangeNumViewing(); } else if (mCurCursorIdx == (int)Option.MaxGunScore) { Ctrl_MaxScore.StopChangeNumViewing(); } else if (mCurCursorIdx == (int)Option.LaguageSelect) { Ctrl_Language.StopChange(); } } else if (!down && key == HpyInputKey.BS_Right) { if (mCurCursorIdx == (int)Option.Difficult) { Ctrl_GameDifficul.StopChange(); } if (mCurCursorIdx == (int)Option.CoinTicketRatio) { if (mCurrentCoinTicketRotioSelect != null) { mCurrentCoinTicketRotioSelect.StopChangeNumViewing(); mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StartFlash(); } } else if (mCurCursorIdx == 2) { Ctrl_OutBountyType.StopChange(); } else if (mCurCursorIdx == (int)Option._GunLayoutType) { Ctrl_GunLayouType.StopChange(); } else if (mCurCursorIdx == (int)Option.IsBulletCrossScreen) { Ctrl_IsBulletCross.StopChange(); } else if (mCurCursorIdx == (int)Option.ScoreChange) { Ctrl_ScoreChangeVal.StopChangeNumViewing(); } else if (mCurCursorIdx == (int)Option.MinGunScore) { Ctrl_MinScore.StopChangeNumViewing(); } else if (mCurCursorIdx == (int)Option.MaxGunScore) { Ctrl_MaxScore.StopChangeNumViewing(); } else if (mCurCursorIdx == (int)Option.LaguageSelect) { Ctrl_Language.StopChange(); } } #endregion }