public void Setup() { Session = TestHelpers.Instance.GenerateSession(); Handler = new BackPackHandler(new WorldConfiguration { MaxAdditionalSpPoints = 1 }); var items = new List <ItemDto> { new Item { VNum = 1, ItemType = ItemType.Special, Effect = ItemEffectType.InventoryTicketUpgrade, EffectValue = 0 }, new Item { VNum = 2, ItemType = ItemType.Special, Effect = ItemEffectType.InventoryUpgrade, EffectValue = 0 }, }; _itemProvider = new ItemProvider(items, new List <IEventHandler <Item, Tuple <InventoryItemInstance, UseItemPacket> > >()); }
public async Task SetupAsync() { await TestHelpers.ResetAsync().ConfigureAwait(false); Session = await TestHelpers.Instance.GenerateSessionAsync().ConfigureAwait(false); Handler = new BackPackHandler(Options.Create(new WorldConfiguration { MaxAdditionalSpPoints = 1 })); var items = new List <ItemDto> { new Item { VNum = 1, ItemType = ItemType.Special, Effect = ItemEffectType.InventoryTicketUpgrade, EffectValue = 0 }, new Item { VNum = 2, ItemType = ItemType.Special, Effect = ItemEffectType.InventoryUpgrade, EffectValue = 0 }, }; _itemProvider = new GameObject.Services.ItemGenerationService.ItemGenerationService(items, new EventLoaderService <Item, Tuple <InventoryItemInstance, UseItemPacket>, IUseItemEventHandler>(new List <IEventHandler <Item, Tuple <InventoryItemInstance, UseItemPacket> > >()), _logger); }