public void Setup()
        {
            Session = TestHelpers.Instance.GenerateSession();
            Handler = new BackPackHandler(new WorldConfiguration {
                MaxAdditionalSpPoints = 1
            });
            var items = new List <ItemDto>
            {
                new Item {
                    VNum = 1, ItemType = ItemType.Special, Effect = ItemEffectType.InventoryTicketUpgrade, EffectValue = 0
                },
                new Item {
                    VNum = 2, ItemType = ItemType.Special, Effect = ItemEffectType.InventoryUpgrade, EffectValue = 0
                },
            };

            _itemProvider = new ItemProvider(items,
                                             new List <IEventHandler <Item, Tuple <InventoryItemInstance, UseItemPacket> > >());
        }
        public async Task SetupAsync()
        {
            await TestHelpers.ResetAsync().ConfigureAwait(false);

            Session = await TestHelpers.Instance.GenerateSessionAsync().ConfigureAwait(false);

            Handler = new BackPackHandler(Options.Create(new WorldConfiguration {
                MaxAdditionalSpPoints = 1
            }));
            var items = new List <ItemDto>
            {
                new Item {
                    VNum = 1, ItemType = ItemType.Special, Effect = ItemEffectType.InventoryTicketUpgrade, EffectValue = 0
                },
                new Item {
                    VNum = 2, ItemType = ItemType.Special, Effect = ItemEffectType.InventoryUpgrade, EffectValue = 0
                },
            };

            _itemProvider = new GameObject.Services.ItemGenerationService.ItemGenerationService(items,
                                                                                                new EventLoaderService <Item, Tuple <InventoryItemInstance, UseItemPacket>, IUseItemEventHandler>(new List <IEventHandler <Item, Tuple <InventoryItemInstance, UseItemPacket> > >()), _logger);
        }