// Use this for initialization void Start() { image = GetComponent <Image> (); bgt = FindObjectOfType(typeof(BackGroundTurner)) as BackGroundTurner; originalP = transform.position; pageSet = false; }
// Use this for initialization void Start() { bgt = FindObjectOfType(typeof(BackGroundTurner)) as BackGroundTurner; soundPlayed = false; audio = GetComponent <AudioSource> (); audio.clip = sounds; counter = 0; }
// Use this for initialization void Start() { bgt = FindObjectOfType(typeof(BackGroundTurner)) as BackGroundTurner; if (hasSound) { soundPlayed = false; GetComponent <AudioSource> ().clip = sounds; } }
/** * Use this for initialization * Figures out if we can skip the story */ void Start() { bgt = FindObjectOfType(typeof(BackGroundTurner)) as BackGroundTurner; // figure out if we can skip by looking at which stories we have already played through at least once if (Application.loadedLevelName.Equals("IntroStoryboard")) { canSkip = ((PlayerPrefs.GetInt("PlayedIntroStory") == 1) ? true : false); } else if (Application.loadedLevelName.Equals("MouthStoryboard")) { canSkip = ((PlayerPrefs.GetInt("PlayedMouthStory") == 1) ? true : false); } else if (Application.loadedLevelName.Equals("MouthEndStoryboard")) { canSkip = ((PlayerPrefs.GetInt("PlayedMouthEndStory") == 1) ? true : false); } else if (Application.loadedLevelName.Equals("SmallIntestineStoryboard")) { canSkip = (PlayerPrefs.GetInt("PlayedSIStory") == 1) ? true : false; } }
// Use this for initialization void Start() { image = GetComponent <Image> (); charBox = GetComponent <BoxCollider2D> (); bgt = FindObjectOfType(typeof(BackGroundTurner)) as BackGroundTurner; charTracker = 0; currentAnim = 0; currentFlame = 0; animPlaying = false; turnPage = false; /* * if (bgt.CharacterPage.Length != 0) { * CharacterImages = bgt.CharacterImage; * } */ if (pageNum <= bgt.totalPages()) //if we can find the page, add images; { } else { } if (animated) { flamePerAnim = CharacterImages.Length / animNums; } if (hasSound) { soundPlayed = false; } }
// Use this for initialization void Start() { image = GetComponent <Image> (); charBox = GetComponent <BoxCollider2D> (); bgt = FindObjectOfType(typeof(BackGroundTurner)) as BackGroundTurner; }