// Use this for initialization void Start() { string objectName; GameObject objectImage1; GameObject objectImage2; int depth; float speed; objectName = "top"; objectImage1 = GameScreen1; objectImage2 = GameScreen1A; Sprite[0] = GameScreen1; Sprite[1] = GameScreen1; Sprite[0].transform.position = new Vector3(1f, 1f, 1f); objectImage1.transform.position = new Vector3(10f, 10f, 10f); Debug.Log(Sprite[0].transform.position); Debug.Log(Sprite[1].transform.position); Debug.Log(objectImage1.transform.position); depth = -1; speed = -0.05f; ScrollObject.SetScrollProperty(objectName, objectImage1, objectImage2, depth, speed); objectName = "middle"; objectImage1 = GameScreen2; objectImage2 = GameScreen2A; depth = -2; speed = -0.035f; ScrollObject.SetScrollProperty(objectName, objectImage1, objectImage2, depth, speed); objectName = "bottom"; objectImage1 = GameScreen3; objectImage2 = GameScreen3A; depth = -3; speed = -0.025f; ScrollObject.SetScrollProperty(objectName, objectImage1, objectImage2, depth, speed); ScrollObject.StartScroll(); }
void Start() { objectImage1 = Resources.Load <Sprite>("background_back_fab"); objectImage2 = Resources.Load <Sprite>("background_back_fab"); int depth; float speed; string objectName; objectName = "top"; depth = -1; speed = -0.05f; ScrollObject.SetScrollProperty(objectName, objectImage1, objectImage2, depth, speed); ScrollObject.StartScroll(); }