void Update() { if (Input.GetKeyDown(KeyCode.Space)) { WindowChange(); } if (Input.GetKeyDown(KeyCode.S)) { BackController.Anim(); } }
public override void SetObject(IObject obj) { base.SetObject(obj); mMaxAttackCount = obj.GetProperty("AttackActionCount").GetInt(); animator = obj.mGameObject.GetComponent <Animator>(); my_AttackCtrl = animator.GetBehaviour <IAttackController>(); my_BackCtrl = animator.GetBehaviour <BackController>(); my_SkillCtrl = animator.GetBehaviour <ISkillController>(); my_SwoonCtrl = animator.GetBehaviour <SwoonController>(); mFloatController = animator.GetBehaviour <FloatController>(); mSkillComponent = obj.GetComponent <SkillComponent>(); }
void CloseBack() { BackController.Anim(); }