public override void OnInspectorGUI() { BabyRoomGenerator map = target as BabyRoomGenerator; if (DrawDefaultInspector()) { map.GenerateMap(); } if (GUILayout.Button("Generate Map")) { map.GenerateMap(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); Obstacle obstacle = target as Obstacle; BabyRoomGenerator babyRoom = FindObjectOfType <BabyRoomGenerator>().GetComponent <BabyRoomGenerator>(); if (GUILayout.Button("Regenerate Map")) { string prefabName = obstacle.gameObject.name.Replace("(Clone)", ""); Object prefab = Resources.Load("Prefabs/" + prefabName); for (int i = 0; i < babyRoom.furnitures.Length; i++) { if (babyRoom.furnitures[i].gameObject == prefab) { babyRoom.furnitures[i] = PrefabUtility.ReplacePrefab(obstacle.gameObject, prefab).GetComponent <Obstacle>(); } } babyRoom.GenerateMap(); } }