private void Start()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
     ThisAudio     = GetComponent <AudioSource>();
     ThisTransform = GetComponent <Transform>();
     groundScript  = ground.GetComponent <B_FloorReset>();
     transformC    = hourglassC.GetComponent <Transform>();
     enemy1_scroll = enemy1_bar.GetComponent <Scrollbar>();
     enemy2_scroll = enemy2_bar.GetComponent <Scrollbar>();
     playerHP      = playerMaxHP;
     enemy1HP      = enemyMaxHP;
     enemy2HP      = enemyMaxHP;
     door1.SetActive(false);
     door2.SetActive(false);
     hourglassA.value = playerHP;
     hourglassB.value = playerMaxHP - playerHP;
     hourglassC.value = 0;
 }
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
     Time.timeScale = 1;
     ThisAudio      = GetComponent <AudioSource>();
     ThisTransform  = GetComponent <Transform>();
     groundScript   = ground.GetComponent <B_FloorReset>();
     transformC     = hourglassC.GetComponent <Transform>();
     enemy1_scroll  = enemy1_bar.GetComponent <Scrollbar>();
     enemy2_scroll  = enemy2_bar.GetComponent <Scrollbar>();
     //playerHP = s_variable.score[0];
     playerHP = playerMaxHP;
     enemy1HP = enemyMaxHP;
     enemy2HP = enemyMaxHP;
     door1.SetActive(false);
     door2.SetActive(false);
     hourglassA.value = playerHP;
     hourglassB.value = playerMaxHP - playerHP;
     hourglassC.value = 0;
     PositionZ        = ThisTransform.position.z;
 }