public override void OnLoad(BWindow Window) { base.OnLoad(Window); // Initialising our player Player = new Player( new Vector2((Level.playerStartPos.X + 0.5f) * AppInfo.GRIDSIZE, (Level.playerStartPos.Y + 0.5f) * AppInfo.GRIDSIZE), BGraphics.LoadTexture("Characters/player.png"), BMovementType.FollowPath ); // Initialise the navmesh this.NavMesh = new BNavigationGrid(0, 0, Level.Width, Level.Height, AppInfo.GRIDSIZE, (int)(Player.CollisionBox.Width * 1.25f), (int)(Player.CollisionBox.Height * 1.25f)); NavMesh.Update(Level); // Initialise our camera settings Camera.SetPosition(Player.position); Camera.Zoom = 1.0f; // Lets put some fences in the game for (int i = 0; i < 6; i++) { Level.CreateEntity(new Fence(new Vector2(500 + (i * 32), 600), Textures[1], new Vector2(32f), new RectangleF(256f, 0, 256f, 256f))); } }
public override void OnLoad(BWindow Window) { base.OnLoad(Window); Camera = new BCamera(Vector2.Zero, 1.0, 0.0); InitialiseTextures(); BBlocks.Initialise(); InitialiseBlocks(); InitialiseLevel(); }
public override void OnLoad(BWindow Window) { base.OnLoad(Window); // Initialise our menu buttons BMenuButton[] buttons = new BMenuButton[] { new BMenuButton(SwitchState, BGraphics.LoadTexture("Textures/Menu/play.png"), 300f, 300f, 250f, 60f), new BMenuButton(Window.ExitWindow, BGraphics.LoadTexture("Textures/Menu/quit.png"), 300f, 380f, 250f, 60f) }; InitialiseMenu(buttons); }
private void SwitchState(object obj) { BWindow window = (BWindow)obj; if (window != null) { window.SwitchState(new Game()); } else { throw new InvalidCastException(); } }
/* * private void Cb_CanExecute(object sender, System.Windows.Input.CanExecuteRoutedEventArgs e) * { * if(e.Parameter==null) return; * e.CanExecute=true; * object[] parameter= (object[]) e.Parameter ; * * * NinjaTrader.Gui.NinjaScript.StrategiesGridEntry ge= parameter[0] as NinjaTrader.Gui.NinjaScript.StrategiesGridEntry; * * System.Windows.Controls.CheckBox cb=parameter[1] as System.Windows.Controls.CheckBox; * Print("Cb_PreviewExecuted: BarsInProgress="+BarsInProgress.ToString()+" Strategy.State:"+ge.Strategy.State.ToString()+" "+cb.IsChecked.ToString()); * * if(ge.Strategy==this && ge.Strategy.State==State.Realtime && cb.IsChecked==false ) { * // Print("our strategy, CloseWindow()"); * //CloseWindow(); * } * * } * */ public void CloseWindow() { bool basync = false; if (basync && _a != null) { _a.Dispatcher.InvokeAsync(new Action(() => _a.Close())); } if (!basync && _a != null && flag) { _a.Dispatcher.Invoke(new Action(() => _a.Close())); _a = null; flag = false; } }
public override void OnLoad(BWindow Window) { base.OnLoad(Window); }
public virtual void OnLoad(BWindow Window) { this.Window = Window; }
protected override void OnStateChange() { int threadid = System.Threading.Thread.CurrentThread.ManagedThreadId; //Print("State="+State.ToString()+", id="+this.Id.ToString()+", mtid="+threadid.ToString()); if (State == State.SetDefaults) { Description = @"Enter the description for your new custom Strategy here."; Name = "ShowWpfPropertyGridError2"; Calculate = Calculate.OnBarClose; EntriesPerDirection = 1; EntryHandling = EntryHandling.AllEntries; IsExitOnSessionCloseStrategy = true; ExitOnSessionCloseSeconds = 30; IsFillLimitOnTouch = false; MaximumBarsLookBack = MaximumBarsLookBack.TwoHundredFiftySix; OrderFillResolution = OrderFillResolution.Standard; Slippage = 0; StartBehavior = StartBehavior.WaitUntilFlat; TimeInForce = TimeInForce.Gtc; TraceOrders = false; RealtimeErrorHandling = RealtimeErrorHandling.StopCancelClose; StopTargetHandling = StopTargetHandling.PerEntryExecution; BarsRequiredToTrade = 20; // Disable this property for performance gains in Strategy Analyzer optimizations // See the Help Guide for additional information IsInstantiatedOnEachOptimizationIteration = true; TradingHoursSerializable = "Default 24 x 7"; StartBehavior = StartBehavior.ImmediatelySubmit; } else if (State == State.Configure) { //Print("State="+State.ToString()+", BarsInProgress="+BarsInProgress.ToString()); AddDataSeries(strLeg2Instrument, BarsPeriod.BarsPeriodType, BarsPeriod.Value); bconfig = true; /* * NinjaTrader.Gui.NinjaScript.StrategiesGrid sg=Zweistein.NinjaTraderExtension.StrategiesGrid(); * foreach(CommandBinding cb in sg.CommandBindings) * { * if(cb.Command == NinjaTrader.Gui.NinjaScript.StrategyCommands.EnableDisableSingleStrategyCommand) * { * cb.CanExecute += Cb_CanExecute; * } * } * * // xamdg=Zweistein.NinjaTraderExtension.StrategiesNTGrid(); */ } else if (State == State.DataLoaded) { if (_a == null) { Core.Globals.RandomDispatcher.Invoke(new Action(() => { _a = new BWindow(); if (_a != null) { _a.Dispatcher.Invoke(new Action(() => _a.InitializeComponent())); _a.Dispatcher.Invoke(new Action(() => _a.Show())); _a.Dispatcher.Invoke(new Action(() => _a.setCurrency(Account.Denomination))); } flag = true; })); } } else if (State == State.Transition) { // Print("State="+State.ToString()+", BarsInProgress="+BarsInProgress.ToString()); if (_a != null) { _a.Dispatcher.Invoke(new Action(() => _a.FillPG(this))); } } else if (State == State.Terminated) { CloseWindow(); if (bconfig) { //Print("State="+State.ToString()+", BarsInProgress="+BarsInProgress.ToString()); /* * NinjaTrader.Gui.NinjaScript.StrategiesGrid sg=Zweistein.NinjaTraderExtension.StrategiesGrid(); * foreach(CommandBinding cb in sg.CommandBindings) * { * if(cb.Command == NinjaTrader.Gui.NinjaScript.StrategyCommands.EnableDisableSingleStrategyCommand) * { * cb.CanExecute -= Cb_CanExecute; * } * } */ } } }