/*public void Update (){ * bCombatMenu.backButton.gameObject.OpenForBUnit(this); * //bCombatMenu.backButton.gameObject.SetActive(true); * }*/ public void Init(BView context, BCombatMenu bCombatMenu) { this.context = context; this.bCombatMenu = bCombatMenu; this.bUnitAnimator = GetComponent <BUnitAnimator>(); defaultAttack = unit.AttacksArray[unit.defaultAttackIndex]; unitUI.Init(this); bUnitAnimator.Init(unit, this); }
public void Init(BView context, Unit unit, BCombatMenu bCombatMenu) { this.unit = unit; Init(context, bCombatMenu); }
public Controller(BView bView, MapTile[][] mapTiles, Unit[] units) { this.bView = bView; Init(mapTiles, units); }