DebugDrawCylinder() public static méthode

public static DebugDrawCylinder ( Vector3 position, Quaternion rotation, Vector3 scale, float radius, float halfHeight, int upAxis, Color color ) : void
position Vector3
rotation Quaternion
scale Vector3
radius float
halfHeight float
upAxis int
color Color
Résultat void
 public override void OnDrawGizmosSelected()
 {
     UnityEngine.Vector3    position = transform.position;
     UnityEngine.Quaternion rotation = transform.rotation;
     UnityEngine.Vector3    scale    = m_localScaling;
     BUtility.DebugDrawCylinder(position, rotation, scale, halfExtent.x, halfExtent.y, 2, Color.yellow);
 }