public static DebugDrawCylinder ( Vector3 position, Quaternion rotation, Vector3 scale, float radius, float halfHeight, int upAxis, Color color ) : void | ||
position | Vector3 | |
rotation | Quaternion | |
scale | Vector3 | |
radius | float | |
halfHeight | float | |
upAxis | int | |
color | Color | |
Résultat | void |
public override void OnDrawGizmosSelected() { UnityEngine.Vector3 position = transform.position; UnityEngine.Quaternion rotation = transform.rotation; UnityEngine.Vector3 scale = m_localScaling; BUtility.DebugDrawCylinder(position, rotation, scale, halfExtent.x, halfExtent.y, 2, Color.yellow); }