public StoreCard(long credits, Part[] storeParts, Part[] humanParts, Part[] robotParts, Color colorScheme, bool enableCreditsSpentAnimation) { this.credits = credits; this.storeParts = storeParts; this.humanParts = humanParts; this.robotParts = robotParts; this.colorScheme = colorScheme; this.enableCreditsSpentAnimation = enableCreditsSpentAnimation; mode = MODES.VIEW_PART_STATS; partBeingPreviewed = null; partBeingBought = null; currentPartFilter = DEFAULT_STORE_FILTER; STORE_SORT = GameObject.Find("StoreSort"); currentSort = DEFAULT_SORT; PERFORMANCE_METRIC_CALCULATOR = new PerformanceMetricCalculator(); SCROLL_VIEW = GameObject.Find(STORE_CARD_NAME); GameObject storeContainerGameObject = GameObject.Find(STORE_CONTAINER_NAME); STORE_CONTAINER = storeContainerGameObject.GetComponent <RectTransform>(); SCROLL_RECT = SCROLL_VIEW.GetComponent <ScrollRect>(); STORE_PANEL = GameObject.Find(STORE_PANEL_NAME).GetComponent <RectTransform>(); SCROLLBAR = GameObject.Find(STORE_CARD_NAME).transform.Find(STORE_SCROLLBAR_NAME).gameObject; SCROLLBAR.SetActive(false); SCROLL_RECT.vertical = false; storeButtons = new List <GameObject>(); partInfo = GameObject.Find("Store").transform.Find(PART_INFO_NAME).gameObject; partType = partInfo.transform.Find(PART_TYPE_NAME).gameObject; partStats = partInfo.transform.Find(PART_STATS_NAME).gameObject; partInfo.SetActive(false); BUY_PART_BUTTON = GameObject.Find("Store").transform.Find("BuyPart").gameObject; BUY_PART_BUTTON.SetActive(false); STORE_CREDIT = GameObject.Find("StoreCredit"); STORE_CREDIT.GetComponent <TextMeshProUGUI>().color = colorScheme; updateCredits(); STORE_CREDITS_SPENT = GameObject.Find("Store").transform.Find("StoreCreditsSpent").gameObject; STORE_CREDITS_SPENT_HOME_POSITION = STORE_CREDITS_SPENT.transform.localPosition; STORE_CREDITS_SPENT.SetActive(false); partStatsList = new List <GameObject>(); ATTACHMENT_PARTS_ROWS_LABELS = new List <string>(); foreach (Part part in this.storeParts) { if (part is Attachment && !ATTACHMENT_PARTS_ROWS_LABELS.Contains(part.GetType().ToString())) { ATTACHMENT_PARTS_ROWS_LABELS.Add(part.GetType().ToString()); } GameObject storeButton = GameObject.Instantiate(Resources.Load("Prefabs/FeaturedPartButton") as GameObject); Texture2D partIcon = part.getIcon(); if (partIcon != null) { storeButton.transform.Find("Icon").GetComponent <UnityEngine.UI.Image>().sprite = Sprite.Create(partIcon, new Rect(0, 0, partIcon.width, partIcon.height), new Vector2(0.5f, 0.5f), 100); } storeButton.GetComponent <RectTransform>().localScale = Vector3.one; storeButton.transform.localPosition = new Vector3(storeButton.transform.localPosition.x, storeButton.transform.localPosition.y, 0); storeButton.transform.Find("CostLabel").GetComponent <TextMeshProUGUI>().text += PERFORMANCE_METRIC_CALCULATOR.calculateCost(part); storeButton.transform.Find("CostLabel").GetComponent <TextMeshProUGUI>().color = (PERFORMANCE_METRIC_CALCULATOR.calculateCost(part) <= this.credits ? AFFORDABLE_TEXT_COLOR : UNAFFORDABLE_TEXT_COLOR); storeButton.SetActive(false); storeButtons.Add(storeButton); } STORE_TABS = new List <GameObject>(); foreach (Transform childTransform in GameObject.Find("StoreTabs").transform.Find("StoreTabMask")) { if (childTransform.gameObject.name.Contains(STORE_TAB_SUFFIX)) { STORE_TABS.Add(childTransform.gameObject); } } FEATURED_PARTS_ROWS = new List <GameObject>(); foreach (string featuredPartsRowLabel in FEATURED_PARTS_ROWS_LABELS) { GameObject featuredPartsRow = GameObject.Instantiate(Resources.Load("Prefabs/FeaturedPartsRow") as GameObject); string featuredPartsRowLabelText = featuredPartsRow.transform.Find("AllParts").Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text; featuredPartsRow.transform.Find("AllParts").Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text = featuredPartsRowLabelText.Substring(0, featuredPartsRowLabelText.IndexOf(" ") + 1) + featuredPartsRowLabel + featuredPartsRowLabelText.Substring(featuredPartsRowLabelText.IndexOf(" ")); featuredPartsRow.transform.localPosition = new Vector3(featuredPartsRow.transform.localPosition.x, featuredPartsRow.transform.localPosition.y, 0); featuredPartsRow.SetActive(false); FEATURED_PARTS_ROWS.Add(featuredPartsRow); } ATTACHMENT_PARTS_ROWS = new List <GameObject>(); foreach (string attachmentPartsRowLabel in ATTACHMENT_PARTS_ROWS_LABELS) { GameObject attachmentPartsRow = GameObject.Instantiate(Resources.Load("Prefabs/AttachmentPartsRow") as GameObject); string attachmentPartsRowLabelText = attachmentPartsRow.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text; attachmentPartsRow.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text = attachmentPartsRowLabel; attachmentPartsRow.transform.localPosition = new Vector3(attachmentPartsRow.transform.localPosition.x, attachmentPartsRow.transform.localPosition.y, 0); attachmentPartsRow.SetActive(false); ATTACHMENT_PARTS_ROWS.Add(attachmentPartsRow); } filterFeaturedParts(); updateSorting(); }
public void update(long credits, Part[] humanParts, Part[] robotParts, Color colorScheme, bool enableCreditsSpentAnimation) { this.credits = credits; this.humanParts = humanParts; this.robotParts = robotParts; this.colorScheme = colorScheme; this.enableCreditsSpentAnimation = enableCreditsSpentAnimation; if (STORE_CREDIT.GetComponent <TextMeshProUGUI>().color != this.colorScheme) { STORE_CREDIT.GetComponent <TextMeshProUGUI>().color = this.colorScheme; } if (base.enabled) { if (BUY_PART_BUTTON.activeSelf && BUY_PART_BUTTON.GetComponent <ButtonListener>().isClicked() && PERFORMANCE_METRIC_CALCULATOR.calculateCost(partBeingPreviewed) <= credits) { BUY_PART_BUTTON.GetComponent <ButtonListener>().resetClick(); mode = MODES.BUY_PART; partBeingBought = partBeingPreviewed; partBeingPreviewed = null; BUY_PART_BUTTON.SetActive(false); credits -= PERFORMANCE_METRIC_CALCULATOR.calculateCost(partBeingBought); updateCredits(); if (enableCreditsSpentAnimation) { STORE_CREDITS_SPENT.SetActive(true); STORE_CREDITS_SPENT.transform.localPosition = STORE_CREDITS_SPENT_HOME_POSITION; Color storeCreditsSpentColor = STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color; STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color = new Color(storeCreditsSpentColor.r, storeCreditsSpentColor.g, storeCreditsSpentColor.b, 1); STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().text = "-" + PERFORMANCE_METRIC_CALCULATOR.calculateCost(partBeingBought).ToString(); } } if (Input.GetMouseButton(0) && mode == MODES.PREVIEW_PART && !BUY_PART_BUTTON.GetComponent <ButtonListener>().isMouseOver()) { mode = MODES.VIEW_PART_STATS; partBeingPreviewed = null; partBeingBought = null; BUY_PART_BUTTON.SetActive(false); } if ((STORE_PANEL.offsetMax.y - STORE_PANEL.offsetMin.y) > (STORE_CONTAINER.offsetMax.y - STORE_CONTAINER.offsetMin.y)) { SCROLLBAR.SetActive(true); SCROLL_RECT.vertical = true; } else { SCROLLBAR.SetActive(false); SCROLL_RECT.vertical = false; } for (int storeButtonIndex = 0; storeButtonIndex < storeButtons.Count; ++storeButtonIndex) { ButtonListener buttonListener = storeButtons[storeButtonIndex].GetComponent <ButtonListener>(); if ((buttonListener.isClicked()) && mode != MODES.PREVIEW_PART) { bool ignoreClick = false; foreach (Part part in humanParts) { if (storeParts[storeButtonIndex].getID() == part.getID()) { ignoreClick = true; break; } } if (!ignoreClick) { if (buttonListener.isClicked()) { mode = MODES.PREVIEW_PART; partInfo.SetActive(false); partBeingPreviewed = storeParts[storeButtonIndex]; BUY_PART_BUTTON.SetActive(true); BUY_PART_BUTTON.GetComponent <UnityEngine.UI.Image>().color = (PERFORMANCE_METRIC_CALCULATOR.calculateCost(partBeingPreviewed) <= credits ? colorScheme : UNAFFORDABLE_COLOR); } buttonListener.resetClick(); break; } buttonListener.resetClick(); } if (buttonListener.isMouseOver() && mode != MODES.PREVIEW_PART) { Part robotPart = null; foreach (Part part in robotParts) { if (part.GetType() == storeParts[storeButtonIndex].GetType()) { robotPart = part; break; } } Vector2 position; RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("BuildHubCanvas").GetComponent <RectTransform>(), Input.mousePosition, Camera.main, out position); position.x += partInfo.GetComponent <RectTransform>().sizeDelta.x / 2; partInfo.transform.localPosition = position; partType.GetComponent <TextMeshProUGUI>().text = storeParts[storeButtonIndex].GetType().ToString(); double[] differenceInStats = robotPart != null?robotPart.compareTo(storeParts[storeButtonIndex]) : (new Blaster("", null, 0, null, Shape.SHAPES.CYLINDER, 0, 0, 0, 0, 0, 0)).compareTo(storeParts[storeButtonIndex]); foreach (GameObject partStat in partStatsList) { GameObject.Destroy(partStat); } partStatsList.Clear(); GameObject durabilityPartStat = GameObject.Instantiate(Resources.Load("Prefabs/PartStat") as GameObject); durabilityPartStat.GetComponent <TextMeshProUGUI>().text = "Durability: " + StringTools.formatString(storeParts[storeButtonIndex].getDurability()) + (differenceInStats.Length > 0 ? " (" + applyStatDifferenceFormatting(differenceInStats[1], false) + ")": ""); durabilityPartStat.transform.SetParent(partStats.GetComponent <RectTransform>()); durabilityPartStat.transform.localPosition = new Vector3(durabilityPartStat.transform.localPosition.x, durabilityPartStat.transform.localPosition.y, 0); partStatsList.Add(durabilityPartStat); string[] partStatStrings = storeParts[storeButtonIndex].getStatStrings(); for (int partStatIndex = 0; partStatIndex < partStatStrings.Length; ++partStatIndex) { GameObject partStat = GameObject.Instantiate(Resources.Load("Prefabs/PartStat") as GameObject); string differenceInStatString = ""; int differenceInStatsIndex = partStatIndex + 2; if (!(storeParts[storeButtonIndex] is Attachment)) { differenceInStatString = applyStatDifferenceFormatting(differenceInStats[differenceInStatsIndex], differenceInStatsIndex == 2); } else if (differenceInStats != null && differenceInStats.Length > 0) { if (differenceInStatsIndex == 3 || (differenceInStatsIndex >= 8 && differenceInStatsIndex < 11)) { differenceInStatsIndex = -1; } else if (differenceInStatsIndex > 3 && differenceInStatsIndex < 8) { differenceInStatsIndex -= 1; } else if (differenceInStatsIndex == 11) { differenceInStatsIndex -= 4; } if (differenceInStatsIndex != -1) { if (differenceInStatsIndex >= 3 && differenceInStatsIndex <= 6) { differenceInStats[differenceInStatsIndex] /= 1000; } differenceInStatString = applyStatDifferenceFormatting(differenceInStats[differenceInStatsIndex], differenceInStatsIndex == 2 || differenceInStatsIndex == 3 || differenceInStatsIndex == 4 || differenceInStatsIndex == 6); } } partStat.GetComponent <TextMeshProUGUI>().text = partStatStrings[partStatIndex] + (differenceInStatString != "" ? " (" + differenceInStatString + ")" : ""); partStat.transform.SetParent(partStats.GetComponent <RectTransform>()); partStat.transform.localPosition = new Vector3(partStat.transform.localPosition.x, partStat.transform.localPosition.y, 0); partStatsList.Add(partStat); } partInfo.SetActive(true); break; } else { partInfo.SetActive(false); } } bool switchTabs = false; foreach (GameObject tab in STORE_TABS) { if (tab.GetComponent <ButtonListener>().isClicked() && currentPartFilter != tab.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text) { switchTabs = true; filterParts(tab.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text); updateSorting(); break; } else { tab.GetComponent <ButtonListener>().resetClick(); } } foreach (GameObject featuredPartsRow in FEATURED_PARTS_ROWS) { if (featuredPartsRow.GetComponent <ButtonListener>().isClicked()) { switchTabs = true; string allPartsButtonLabelText = featuredPartsRow.transform.Find("AllParts").Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text; foreach (GameObject tab in STORE_TABS) { if (allPartsButtonLabelText.Contains(tab.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text)) { tab.GetComponent <ButtonListener>().click(); break; } } featuredPartsRow.GetComponent <ButtonListener>().resetClick(); filterParts(allPartsButtonLabelText.Substring(allPartsButtonLabelText.IndexOf(" ") + 1, allPartsButtonLabelText.LastIndexOf(" ") - (allPartsButtonLabelText.IndexOf(" ") + 1) - 1)); updateSorting(); break; } else { featuredPartsRow.GetComponent <ButtonListener>().resetClick(); } } if (switchTabs) { foreach (GameObject tab in STORE_TABS) { if (tab.GetComponent <ButtonListener>().isClicked()) { tab.GetComponent <ButtonListener>().resetClick(); tab.GetComponent <UnityEngine.UI.Image>().color = ACTIVE_TAB_COLOR; } else { tab.GetComponent <UnityEngine.UI.Image>().color = INACTIVE_TAB_COLOR; } } } if (currentSort != STORE_SORT.GetComponent <TMP_Dropdown>().value) { currentSort = STORE_SORT.GetComponent <TMP_Dropdown>().value; applySorting(); } if (enableCreditsSpentAnimation && STORE_CREDITS_SPENT.activeSelf) { Vector3 position = STORE_CREDITS_SPENT.transform.localPosition; STORE_CREDITS_SPENT.transform.localPosition = new Vector3(position.x, position.y + STORE_CREDITS_SPENT_ANIMATION_POSITION_SPEED, position.z); Color storeCreditsSpentColor = STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color; STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color = new Color(storeCreditsSpentColor.r, storeCreditsSpentColor.g, storeCreditsSpentColor.b, storeCreditsSpentColor.a - STORE_CREDITS_SPENT_ANIMATION_COLOR_SPEED); if (STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color.a <= 0) { STORE_CREDITS_SPENT.SetActive(false); } } else { if (STORE_CREDITS_SPENT.transform.localPosition != STORE_CREDITS_SPENT_HOME_POSITION) { STORE_CREDITS_SPENT.transform.localPosition = STORE_CREDITS_SPENT_HOME_POSITION; } Color storeCreditsSpentColor = STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color; if (STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color.a != 1) { STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color = new Color(storeCreditsSpentColor.r, storeCreditsSpentColor.g, storeCreditsSpentColor.b, 1); } if (STORE_CREDITS_SPENT.activeInHierarchy) { STORE_CREDITS_SPENT.SetActive(false); } } } }