Exemple #1
0
 static public bool isChunkUsed(BTerrainQuadNode node)
 {
     for (int i = 0; i < mQNChunks.Count; i++)
     {
         if (mQNChunks[i].mOwnerNodeDesc.mMinXVert == node.getDesc().mMinXVert&&
             mQNChunks[i].mOwnerNodeDesc.mMinZVert == node.getDesc().mMinZVert)
         {
             return(true);
         }
     }
     return(false);
 }
Exemple #2
0
        void renderLeafNode(BTerrainQuadNode node)
        {
            int lod = (int)BTerrainVisual.eLODLevel.cLOD0;
            BTerrainQuadNodeDesc desc = node.getDesc();
            float   scale             = TerrainGlobals.getTerrain().getTileScale() * ((int)Math.Pow(2, lod));
            Vector4 DataVals          = new Vector4(2 * (BTerrainQuadNode.getMaxNodeWidth() >> lod), scale, desc.mMinXVert, desc.mMinZVert);

            mTerrainGPUShader.mShader.SetValue(mShaderDataValsHandle, DataVals);
            mTerrainGPUShader.mShader.CommitChanges();
            BRenderDevice.getDevice().DrawPrimitives(PrimitiveType.TriangleList, 0, (int)mNumPrims);
        }
Exemple #3
0
        //CLM USED FOR GAME
        public unsafe void convertLayersToTexturingDataHandle(BTerrainLayerContainer input, BTerrainCompositeTexture output, BTerrainQuadNode node, int lod)
        {
            //lock in our alpha texture
            BTerrainQuadNodeDesc desc         = node.getDesc();
            int numlayers                     = input.getNumLayers();
            BTerrainLayerContainer tContainer = TerrainGlobals.getEditor().generateContainerFromTexDeformations(desc.mMinXVert, desc.mMinZVert);

            if (tContainer == null)
            {
                tContainer = input;
            }


            tContainer.toTextureArray(ref mTempAlphaTextures, desc.mMinXVert, desc.mMinZVert);
            convertLayersToTexturingDataHandle(tContainer, mTempAlphaTextures, output, desc.mMinXVert, desc.mMinZVert, lod, (int)BTerrainTexturing.eTextureChannels.cSplatChannelCount);

            tContainer = null;
        }
Exemple #4
0
        //------------------------------------------
        //called to apply a texutre directly to a masked area
        public unsafe bool applyToMask(BTerrainQuadNode node)
        {
            bool changed = false;



            BTerrainQuadNodeDesc desc = node.getDesc();

            changed = Texturing_LayerEditor.setIndexToMaskedArea(node, desc.mMinXVert, desc.mMinZVert, desc.mMaxXVert, desc.mMaxZVert,
                                                                 (char)mTexArrayIndex);


            if (changed)
            {
                //node.getTextureData().free();
                for (int i = 0; i < Terrain.BTerrainTexturing.cMaxNumLevels; i++)
                {
                    node.getTextureData(i).free();
                }
            }

            return(changed);
        }
Exemple #5
0
        //----------------------------------------------
        unsafe static public bool setMaskAlphaToTextureBlending(BTerrainQuadNode node, uint dstImgWidth, uint dstImgHeight,
                                                                UInt32 *mskImg, uint mskImgWidth, uint mskImgHeight, float intensity,
                                                                int xpos, int ypos, bool alternate)
        {
            BTerrainQuadNodeDesc desc = node.getDesc();

            bool changed = false;

            //create our position in the dst img, adjust for boundries
            int mskMaxX = (int)mskImgWidth;

            if (mskImgWidth + xpos >= dstImgWidth)
            {
                mskMaxX -= ((int)mskImgWidth) + xpos - ((int)dstImgWidth);
            }

            int mskMaxY = (int)mskImgHeight;

            if (mskImgHeight + ypos >= dstImgHeight)
            {
                mskMaxY -= ((int)mskImgHeight) + ypos - ((int)dstImgHeight);
            }

            int mskMinX = 0;
            int mskMinY = 0;

            if (xpos < 0)
            {
                mskMinX = -xpos;
            }
            if (ypos < 0)
            {
                mskMinY = -ypos;
            }

            //validate extents...
            if (mskMinX > mskImgWidth || mskMinY > mskImgHeight)
            {
                return(false);
            }


            int minX = (int)(desc.m_min.X / TerrainGlobals.getTerrain().getTileScale());
            int maxX = (int)(desc.m_max.X / TerrainGlobals.getTerrain().getTileScale());
            int minZ = (int)(desc.m_min.Z / TerrainGlobals.getTerrain().getTileScale());
            int maxZ = (int)(desc.m_max.Z / TerrainGlobals.getTerrain().getTileScale());

            for (int x = minX; x <= maxX; x++)
            {
                for (int z = minZ; z <= maxZ; z++)
                {
                    int maskX = x - minX + mskMinX;
                    int maskY = z - minZ + mskMinY;

                    int  mIP   = maskX * ((int)mskImgWidth) + maskY;
                    char alpha = (char)(((mskImg[mIP] & 0xFF000000) >> 24));

                    float factor = alpha / 255.0f * intensity;;

                    int   vertIndex = (int)(x * TerrainGlobals.getTerrain().getNumZVerts() + z);
                    float curWeight = Masking.getCurrSelectionMaskWeights().GetMaskWeight(vertIndex);
                    float newWeight;

                    if (!alternate)
                    {
                        newWeight = (curWeight > factor) ? curWeight : factor;
                    }
                    else//CLM Changes to erasing..
                    {
                        newWeight = BMathLib.Clamp(curWeight - factor, 0, 1);
                    }
                    Masking.addSelectedVert(x, z, newWeight);
                    changed = true;
                }
            }

            return(changed);
        }
Exemple #6
0
        unsafe static public bool setMaskAlphaToLayer(BTerrainQuadNode node, UInt32 *mskImg, uint mskImgWidth, uint mskImgHeight, float alphaScalar,
                                                      int terrainGridX, int terrainGridZ, char index)
        {
            bool  changed            = false;
            uint  dstImgWidth        = BTerrainTexturing.getAlphaTextureWidth();
            uint  dstImgHeight       = BTerrainTexturing.getAlphaTextureWidth();
            float vertsToPixelsRatio = BTerrainTexturing.getAlphaTextureWidth() / (float)BTerrainQuadNode.getMaxNodeWidth();


            int minxvert = node.getDesc().mMinXVert;
            int minzvert = node.getDesc().mMinZVert;
            int maxxvert = node.getDesc().mMaxXVert;
            int maxzvert = node.getDesc().mMaxZVert;

            BTerrainLayerContainer layers = node.mLayerContainer;
            int layerIndex = layers.giveLayerIndex(index, BTerrainTexturingLayer.eLayerType.cLayer_Splat);

            if (TerrainGlobals.getEditor().mEraseTextureInstead&& layerIndex == 0)
            {
                return(false);
            }

            //  layers.removeRedundantLayers();//CLM is this still needed?!??!

            if (layerIndex == -1)
            {
                if (TerrainGlobals.getEditor().mEraseTextureInstead) //we're erasing, and the texture doesn't exist..
                {
                    return(false);
                }

                //i don't exist yet.
                newSplatLayerEverywhere(index);
                layerIndex = layers.giveLayerIndex(index, BTerrainTexturingLayer.eLayerType.cLayer_Splat);
                BTerrainTexturingLayer tLayer = layers.giveLayer(layerIndex);

                for (int x = 0; x < BTerrainTexturing.getAlphaTextureWidth(); x++)
                {
                    for (int z = 0; z < BTerrainTexturing.getAlphaTextureWidth(); z++)
                    {
                        float curWeight = TerrainGlobals.getTerrain().getSoftSelectionWeight(terrainGridX, terrainGridZ);
                        if (!BMathLib.compare(curWeight, 0.0f))
                        {
                            int cX = (int)((x * vertsToPixelsRatio) + minxvert);
                            int cZ = (int)((z * vertsToPixelsRatio) + minzvert);

                            curWeight = BMathLib.Clamp(curWeight, 0, 1);


                            int dIP = x + ((int)BTerrainTexturing.getAlphaTextureHeight()) * z;

                            byte alphaMapVal = giveBrushAlphaValue(mskImg, mskImgWidth, mskImgHeight, minxvert, minzvert, maxxvert, maxzvert, cX, cZ, terrainGridX, terrainGridZ);

                            byte val = (byte)(alphaMapVal * alphaScalar * curWeight);
                            tLayer.mAlphaLayer[dIP] = val;
                        }
                    }
                }
                changed = true;
            }
            else
            {
                BTerrainTexturingLayer tLayer = layers.giveLayer(layerIndex);
                //this layer already exists.
                //If a pixel exists above me, subtract me from it, rather than adding to me.
                for (int x = 0; x < BTerrainTexturing.getAlphaTextureWidth(); x++)
                {
                    for (int z = 0; z < BTerrainTexturing.getAlphaTextureWidth(); z++)
                    {
                        //find the closest vert
                        int cX = (int)((x * vertsToPixelsRatio) + minxvert);
                        int cZ = (int)((z * vertsToPixelsRatio) + minzvert);

                        int dIP = x + ((int)BTerrainTexturing.getAlphaTextureHeight()) * z;

                        float curWeight = TerrainGlobals.getTerrain().getSoftSelectionWeight(terrainGridX, terrainGridZ);
                        if (!BMathLib.compare(curWeight, 0.0f))
                        {
                            changed   = true;
                            curWeight = BMathLib.Clamp(curWeight, 0, 1);


                            byte alphaMapVal = giveBrushAlphaValue(mskImg, mskImgWidth, mskImgHeight, minxvert, minzvert, maxxvert, maxzvert, cX, cZ, terrainGridX, terrainGridZ);

                            byte val = (byte)(alphaMapVal * alphaScalar * curWeight);

                            valToLayerColumn(layers, tLayer, dIP, val, layerIndex);
                        }
                    }
                }
            }

            layers.removeBlankLayers();

            return(changed);
        }