override public BT_Status UpdateAction()
    {
        timer_attack += Time.deltaTime;
        GameObject go = father_colliders.transform.GetChild((int)dir_collider).gameObject;

        if (!slash_done)
        {
            get_damage_collider.enabled = false;
            go.SetActive(true);
            BoxCollider2D col = go.GetComponent <BoxCollider2D>();
            player_detection_slash = Physics2D.OverlapBox(go.transform.position, col.size, 0, player_mask);

            if (timer_attack > time_to_make_slash)
            {
                timer_attack = 0.0f;
                slash_done   = true;
            }
        }
        else
        {
            go.SetActive(false);
            if (player_detection_slash != null)
            {
                Transform parent = player_detection_slash.transform.parent;

                if (parent != null)
                {
                    Player_Manager player_manager_scr = parent.GetComponent <Player_Manager>();

                    if (player_manager_scr != null)
                    {
                        player_manager_scr.GetDamage(transform);
                        slash_done             = false;
                        player_detection_slash = null;
                        BT_Kelpi kelpi_bt = ((BT_Kelpi)myBT);
                        if (kelpi_bt != null)
                        {
                            kelpi_bt.Set_Can_Make_Slash(false);
                        }
                    }
                }
            }
            else
            {
                //Stop
                get_damage_collider.enabled = true;
            }
            isFinish = true;
        }


        return(BT_Status.RUNNING);
    }