public override BTStateReturn FixedUpdate(int frames) { BTStateReturn ret = f_root.FixedUpdate(frames); if (ret != BTStateReturn.Running) { f_root.Enter(); } return(ret); }
public override BTStateReturn FixedUpdate(int frames) { BTStateReturn ret = f_childState.FixedUpdate(frames); switch (ret) { case BTStateReturn.Running: return(BTStateReturn.Running); case BTStateReturn.True: return(f_trueValue); case BTStateReturn.False: return(f_falseValue); default: return(BTStateReturn.Error); } }
public override BTStateReturn FixedUpdate(int frames) { f_state.FixedUpdate(frames); return(BTStateReturn.Running); }