private void Awake() { bStateMachineC = GetComponent <BStateMachineC>(); bNavMeshC = GetComponent <BNavMeshC>(); bManager = GetComponent <BManager>(); attacking = false; }
void Start() { health = maxHealth; anim = GetComponent<Animator>(); attackType = "Attack"; spawnPosition = transform.position; timer = invokeTime; bStateMachineC = GetComponent<BStateMachineC>(); agent = GetComponent<NavMeshAgent>(); StopAnims(); }