private static void __instance_didFinishEvent(StandardLevelScenesTransitionSetupDataSO levelScenesTransitionSetupDataSO, LevelCompletionResults levelCompletionResults) { Utilities.Logger.log.Debug("Triggering LevelFinishEvent."); Plugin.TriggerLevelFinishEvent(levelScenesTransitionSetupDataSO, levelCompletionResults); BSEvents.TriggerLevelFinishEvent(levelScenesTransitionSetupDataSO, levelCompletionResults); }