public override void BulletUpdate(DynamicsWorld world, float bulletTimeStep) { BRigidBody.ApplyImpulse(_input.x * Vector3.right * Force * bulletTimeStep); BRigidBody.ApplyImpulse(_input.y * Vector3.forward * Force * bulletTimeStep); }
public override void BulletUpdate(DynamicsWorld world, float bulletTimeStep) { BRigidBody.ApplyImpulse(_input.x * Vector3.right * Force * bulletTimeStep); BRigidBody.ApplyImpulse(_input.y * Vector3.forward * Force * bulletTimeStep); }