public bool TryGetCircle(int currentCircle, out BRCircle circle)
 {
     circle = new BRCircle();
     if (currentCircle < 0 || currentCircle >= randomedPattern.circles.Length)
         return false;
     circle = randomedPattern.circles[currentCircle];
     return true;
 }
 public bool TryGetCircle(out BRCircle circle)
 {
     return TryGetCircle(currentCircle, out circle);
 }