public bool TryGetCircle(int currentCircle, out BRCircle circle) { circle = new BRCircle(); if (currentCircle < 0 || currentCircle >= randomedPattern.circles.Length) return false; circle = randomedPattern.circles[currentCircle]; return true; }
public bool TryGetCircle(out BRCircle circle) { return TryGetCircle(currentCircle, out circle); }